Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Skull Bash
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 3.686 | 100% | 8.0 s 0.0 charged | 73% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 1.599 | 100% | 16.5 s 3.0 charged | 37% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatghostRage Fist | 1.547 | 100% | 13.0 s 3.0 charged | 35% HP left on average | |
| 4 | ghostAstonish ghostShadow BallfightingFocus Blast | 1.529 | 100% | 16.0 s 3.0 charged | 35% HP left on average | |
| 5 | iceIce Fang fightingClose CombatnormalGiga Impact | 1.504 | 100% | 17.0 s 3.0 charged | 34% HP left on average | |
| 6 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 1.465 | 100% | 13.0 s 3.0 charged | 32% HP left on average | |
| 7 | dragonDragon Tail ghostShadow ForceghostShadow Ball | 1.410 | 100% | 15.0 s 3.0 charged | 29% HP left on average | |
| 8 | ghostShadow Claw psychicFuture SightfairyMoonblast | 1.410 | 100% | 14.5 s 3.0 charged | 29% HP left on average | |
| 9 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.402 | 100% | 16.5 s 3.0 charged | 29% HP left on average | |
| 10 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 1.344 | 100% | 19.0 s 3.0 charged | 26% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatghostRage Fist | 1.327 | 100% | 13.0 s 3.0 charged | 25% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakedragonOutrage | 1.299 | 100% | 17.5 s 3.0 charged | 23% HP left on average | |
| 13 | electricThunder Shock electricThunderboltfightingDynamic Punch | 1.293 | 100% | 14.0 s 3.0 charged | 23% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.262 | 100% | 17.0 s 4.0 charged | 21% HP left on average | |
| 15 | ghostShadow Claw fightingSacred SwordsteelIron Head | 1.156 | 100% | 20.0 s 4.0 charged | 13% HP left on average | |
| 16 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 1.147 | 100% | 16.0 s 3.0 charged | 13% HP left on average | |
| 17 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 1.146 | 100% | 14.5 s 3.0 charged | 13% HP left on average | |
| 18 | groundMud-Slap rockRock WreckergroundEarthquake | 1.144 | 100% | 16.0 s 3.0 charged | 13% HP left on average | |
| 19 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 1.139 | 100% | 15.5 s 3.0 charged | 12% HP left on average | |
| 20 | ghostShadow Claw electricThunderghostShadow Ball | 1.134 | 100% | 16.5 s 3.0 charged | 12% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.