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Shadow Blastoise counters

waterSierra ยท slot 2Leader
CP
5,848
Attack
337.4
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
124

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Rollout / Ice Beam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blastoise
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
5.698
100%12.0 s
3.0 charged
82% HP left on average
2
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
4.455
100%12.0 s
3.0 charged
78% HP left on average
3
Shadow Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
4.388
100%12.0 s
3.0 charged
77% HP left on average
4
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.388
100%13.0 s
3.0 charged
77% HP left on average
5
Melmetal
electricThunder Shock
electricThunderboltfightingDynamic Punch
4.105
100%14.0 s
3.0 charged
76% HP left on average
6
Metagross
bugFury Cutter
groundEarthquakesteelMeteor Mash
4.000
100%13.5 s
3.0 charged
75% HP left on average
7
Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
3.880
100%12.5 s
1.0 charged
74% HP left on average
8
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.760
100%11.5 s
3.0 charged
73% HP left on average
9
Kartana
grassRazor Leaf
grassLeaf BladefightingSacred Sword
3.583
100%8.0 s
1.0 charged
72% HP left on average
10
Gallade
fightingLow Kick
grassLeaf BladefightingClose Combat
3.581
100%12.0 s
3.0 charged
72% HP left on average
11
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
3.527
100%10.5 s
1.0 charged
72% HP left on average
12
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
3.527
100%12.0 s
3.0 charged
72% HP left on average
13
Kingambit
fightingLow Kick
darkDark PulsefightingFocus Blast
3.526
100%14.0 s
3.0 charged
72% HP left on average
14
Shadow Metagross
bugFury Cutter
groundEarthquakesteelMeteor Mash
3.440
100%13.5 s
3.0 charged
71% HP left on average
15
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
3.418
100%13.5 s
3.0 charged
71% HP left on average
16
Kommo-o
dragonDragon Tail
dragonClanging ScalesfightingClose Combat
3.280
100%13.0 s
3.0 charged
70% HP left on average
17
Shadow Hippowdon
electricThunder Fang
groundEarthquakegroundEarth Power
3.277
100%13.5 s
1.0 charged
69% HP left on average
18
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
3.228
100%14.0 s
3.0 charged
69% HP left on average
19
Lucario
fightingForce Palm
fightingAura SphereelectricThunder Punch
3.204
100%13.0 s
3.0 charged
69% HP left on average
20
Bewear
fightingLow Kick
fightingSuperpowernormalStomp
3.164
100%14.0 s
3.0 charged
68% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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