Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Ice Beam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricThunderboltfightingDynamic Punch | 1.648 | 100% | 14.0 s 3.0 charged | 39% HP left on average | |
| 2 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.496 | 100% | 13.5 s 3.0 charged | 33% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.469 | 100% | 12.0 s 3.0 charged | 32% HP left on average | |
| 4 | fightingLow Kick darkDark PulsefightingFocus Blast | 1.467 | 100% | 14.0 s 3.0 charged | 32% HP left on average | |
| 5 | ghostHex ghostShadow BallfightingFocus Blast | 1.282 | 100% | 13.0 s 3.0 charged | 22% HP left on average | |
| 6 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.255 | 100% | 13.5 s 3.0 charged | 20% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatnormalGiga Impact | 1.169 | 100% | 17.0 s 4.0 charged | 14% HP left on average | |
| 8 | fightingDouble Kick grassTrailblazegroundEarthquake | 1.163 | 100% | 13.0 s 3.0 charged | 14% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.127 | 100% | 13.0 s 3.0 charged | 11% HP left on average | |
| 10 | electricVolt Switch electricWild ChargesteelFlash Cannon | 1.121 | 100% | 14.0 s 3.0 charged | 11% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.033 | 100% | 15.0 s 5.0 charged | 3% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.026 | 100% | 12.5 s 1.0 charged | 3% HP left on average | |
| 13 | normalLock-On electricZap CannonfightingFocus Blast | 1.024 | 100% | 18.0 s 4.0 charged | 2% HP left on average | |
| 14 | normalLock-On electricThunderfightingFocus Blast | 1.012 | 100% | 14.0 s 3.0 charged | 1% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.011 | 100% | 11.5 s 3.0 charged | 1% HP left on average | |
| 16 | psychicConfusion fightingAura SpherefairyDazzling Gleam | 0.984 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 17 | dragonDragon Tail normalHyper BeamnormalWrap | 0.976 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 18 | bugFury Cutter normalTechno Blast (Normal)bugX-Scissor | 0.952 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 19 | bugFury Cutter bugX-ScissorfireTechno Blast (Fire) | 0.952 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 20 | bugFury Cutter bugX-ScissoriceTechno Blast (Ice) | 0.952 | 0% | 12.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.