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PoGoBud

Shadow Blastoise counters

waterSierra ยท slot 2Leader
CP
5,848
Attack
337.4
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
124

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Rollout / Hydro Pump

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blastoise
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
5.698
100%12.0 s
3.0 charged
82% HP left on average
2
Steelix
electricThunder Fang
darkCrunchpsychicPsychic Fangs
5.290
100%17.5 s
3.0 charged
81% HP left on average
3
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatnormalGiga Impact
5.242
100%16.0 s
3.0 charged
81% HP left on average
4
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.000
100%13.5 s
3.0 charged
80% HP left on average
5
Shadow Steelix
electricThunder Fang
darkCrunchpsychicPsychic Fangs
4.970
100%15.0 s
3.0 charged
80% HP left on average
6
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
4.775
100%16.0 s
3.0 charged
79% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.585
100%15.5 s
4.0 charged
78% HP left on average
8
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
4.455
100%12.0 s
3.0 charged
78% HP left on average
9
Shadow Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
4.388
100%12.0 s
3.0 charged
77% HP left on average
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.372
100%12.0 s
3.0 charged
77% HP left on average
11
Necrozma (Dusk Mane)
ghostShadow Claw
psychicFuture SightdarkDark Pulse
4.186
100%13.5 s
3.0 charged
76% HP left on average
12
Melmetal
electricThunder Shock
electricThunderboltfightingDynamic Punch
4.105
100%14.0 s
3.0 charged
76% HP left on average
13
Metagross
bugFury Cutter
groundEarthquakesteelMeteor Mash
4.000
100%13.5 s
3.0 charged
75% HP left on average
14
Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
3.880
100%12.5 s
1.0 charged
74% HP left on average
15
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.760
100%11.5 s
3.0 charged
73% HP left on average
16
Kartana
grassRazor Leaf
grassLeaf BladefightingSacred Sword
3.686
100%8.0 s
0.0 charged
73% HP left on average
17
Chesnaught
grassVine Whip
grassSolar BeamgrassEnergy Ball
3.680
100%13.5 s
3.0 charged
73% HP left on average
18
Gallade
fightingLow Kick
grassLeaf BladefightingClose Combat
3.581
100%12.0 s
3.0 charged
72% HP left on average
19
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
3.527
100%10.0 s
1.0 charged
72% HP left on average
20
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
3.527
100%12.0 s
3.0 charged
72% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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