Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Hydro Pump
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 3.686 | 100% | 8.0 s 0.0 charged | 73% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakedragonOutrage | 1.165 | 100% | 16.0 s 3.0 charged | 14% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.151 | 100% | 16.5 s 3.0 charged | 13% HP left on average | |
| 4 | dragonDragon Tail grassSeed BombdragonDragon Pulse | 1.148 | 100% | 13.0 s 3.0 charged | 13% HP left on average | |
| 5 | ghostShadow Claw electricThunderghostShadow Ball | 1.134 | 100% | 16.5 s 3.0 charged | 12% HP left on average | |
| 6 | fightingDouble Kick grassLeaf BladefightingClose Combat | 1.044 | 100% | 13.5 s 3.0 charged | 4% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.041 | 100% | 14.5 s 3.0 charged | 4% HP left on average | |
| 8 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 1.004 | 100% | 13.0 s 3.0 charged | 0% HP left on average | |
| 9 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 0.944 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 10 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 0.944 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 11 | grassRazor Leaf grassLeaf BladegrassLeaf Tornado | 0.944 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 12 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.944 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 13 | grassRazor Leaf grassLeaf StormgrassSolar Beam | 0.944 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 14 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.871 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 15 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 0.871 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 16 | grassRazor Leaf grassGrass KnotgrassEnergy Ball | 0.871 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 17 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 0.871 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 18 | electricThunder Fang electricThunderfireOverheat | 0.871 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 19 | grassRazor Leaf grassPower WhipgrassSeed Bomb | 0.798 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 20 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 0.798 | 0% | 9.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.