Shadow Blastoise counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Hydro Pump
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch electricThunder PunchgrassTrailblaze | 5.698 | 100% | 12.0 s 3.0 charged | 82% HP left on average | |
| 2 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 5.290 | 100% | 17.5 s 3.0 charged | 81% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatnormalGiga Impact | 5.242 | 100% | 16.0 s 3.0 charged | 81% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 5.000 | 100% | 13.5 s 3.0 charged | 80% HP left on average | |
| 5 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 4.970 | 100% | 15.0 s 3.0 charged | 80% HP left on average | |
| 6 | dragonDragon Tail groundEarthquakedragonOutrage | 4.775 | 100% | 16.0 s 3.0 charged | 79% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.585 | 100% | 15.5 s 4.0 charged | 78% HP left on average | |
| 8 | normalScratch electricThunder PunchgrassTrailblaze | 4.455 | 100% | 12.0 s 3.0 charged | 78% HP left on average | |
| 9 | groundMud Shot groundDrill RungroundScorching Sands | 4.388 | 100% | 12.0 s 3.0 charged | 77% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.372 | 100% | 12.0 s 3.0 charged | 77% HP left on average | |
| 11 | ghostShadow Claw psychicFuture SightdarkDark Pulse | 4.186 | 100% | 13.5 s 3.0 charged | 76% HP left on average | |
| 12 | electricThunder Shock electricThunderboltfightingDynamic Punch | 4.105 | 100% | 14.0 s 3.0 charged | 76% HP left on average | |
| 13 | bugFury Cutter groundEarthquakesteelMeteor Mash | 4.000 | 100% | 13.5 s 3.0 charged | 75% HP left on average | |
| 14 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 3.880 | 100% | 12.5 s 1.0 charged | 74% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.760 | 100% | 11.5 s 3.0 charged | 73% HP left on average | |
| 16 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 3.686 | 100% | 8.0 s 0.0 charged | 73% HP left on average | |
| 17 | grassVine Whip grassSolar BeamgrassEnergy Ball | 3.680 | 100% | 13.5 s 3.0 charged | 73% HP left on average | |
| 18 | fightingLow Kick grassLeaf BladefightingClose Combat | 3.581 | 100% | 12.0 s 3.0 charged | 72% HP left on average | |
| 19 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 3.527 | 100% | 10.0 s 1.0 charged | 72% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatdarkNight Slash | 3.527 | 100% | 12.0 s 3.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.