Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Flash Cannon
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricThunderboltfightingDynamic Punch | 1.444 | 100% | 14.0 s 3.0 charged | 31% HP left on average | |
| 2 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 1.333 | 100% | 15.0 s 3.0 charged | 25% HP left on average | |
| 3 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.313 | 100% | 13.5 s 3.0 charged | 24% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.298 | 100% | 14.0 s 3.0 charged | 23% HP left on average | |
| 5 | fightingLow Kick darkDark PulsefightingFocus Blast | 1.297 | 100% | 14.0 s 3.0 charged | 23% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.279 | 100% | 12.0 s 3.0 charged | 22% HP left on average | |
| 7 | psychicConfusion fightingAura SpherefairyDazzling Gleam | 1.264 | 100% | 16.0 s 3.0 charged | 21% HP left on average | |
| 8 | ghostShadow Claw electricThunderghostShadow Ball | 1.250 | 100% | 15.5 s 3.0 charged | 20% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.208 | 100% | 12.5 s 1.0 charged | 17% HP left on average | |
| 10 | electricThunder Shock electricZap CannonelectricParabolic Charge | 1.138 | 100% | 14.0 s 3.0 charged | 12% HP left on average | |
| 11 | electricThunder Shock electricDischargegroundMud Bomb | 1.138 | 100% | 17.0 s 4.0 charged | 12% HP left on average | |
| 12 | groundMud Shot groundEarthquakepoisonSludge | 1.129 | 100% | 14.0 s 3.0 charged | 11% HP left on average | |
| 13 | normalScratch electricThunder PunchgrassTrailblaze | 1.124 | 100% | 12.0 s 3.0 charged | 11% HP left on average | |
| 14 | ghostHex ghostShadow BallfightingFocus Blast | 1.123 | 100% | 13.0 s 3.0 charged | 11% HP left on average | |
| 15 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.108 | 100% | 13.5 s 3.0 charged | 10% HP left on average | |
| 16 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.103 | 100% | 13.5 s 3.0 charged | 9% HP left on average | |
| 17 | waterWaterfall fightingClose CombatfightingBrick Break | 1.086 | 100% | 14.5 s 3.0 charged | 8% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 1.086 | 100% | 13.0 s 3.0 charged | 8% HP left on average | |
| 19 | grassBullet Seed grassPower WhipelectricThunder | 1.079 | 100% | 15.0 s 3.0 charged | 7% HP left on average | |
| 20 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.073 | 100% | 16.5 s 3.0 charged | 7% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.