Shadow Blastoise counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Skull Bash
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatdarkNight Slash | 4.732 | 100% | 12.0 s 3.0 charged | 79% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.585 | 100% | 12.0 s 3.0 charged | 78% HP left on average | |
| 3 | darkBite grassPower WhipgrassEnergy Ball | 4.426 | 100% | 13.5 s 3.0 charged | 77% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.372 | 100% | 12.5 s 3.0 charged | 77% HP left on average | |
| 5 | poisonPoison Jab fightingSuperpowerfightingPower-Up Punch | 4.311 | 100% | 13.0 s 3.0 charged | 77% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.277 | 100% | 13.5 s 3.0 charged | 77% HP left on average | |
| 7 | darkSucker Punch flyingHurricanedarkDark Pulse | 4.132 | 100% | 15.0 s 3.0 charged | 76% HP left on average | |
| 8 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 4.021 | 100% | 13.5 s 3.0 charged | 75% HP left on average | |
| 9 | fairyGeomancy electricThunderfairyMoonblast | 3.982 | 100% | 15.5 s 3.0 charged | 75% HP left on average | |
| 10 | darkSucker Punch darkDark PulsedarkFoul Play | 3.959 | 100% | 14.0 s 3.0 charged | 75% HP left on average | |
| 11 | fightingLow Kick flyingBrave BirdflyingFly | 3.796 | 100% | 14.0 s 3.0 charged | 74% HP left on average | |
| 12 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.792 | 100% | 15.0 s 3.0 charged | 74% HP left on average | |
| 13 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 3.755 | 100% | 14.0 s 3.0 charged | 73% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatdarkNight Slash | 3.660 | 100% | 15.0 s 3.0 charged | 73% HP left on average | |
| 15 | darkSnarl fightingFocus BlastdarkFoul Play | 3.655 | 100% | 15.5 s 3.0 charged | 73% HP left on average | |
| 16 | grassVine Whip grassPetal BlizzardgrassTrailblaze | 3.429 | 100% | 14.0 s 3.0 charged | 71% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakedragonOutrage | 3.390 | 100% | 18.5 s 3.0 charged | 71% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatgrassTrailblaze | 3.347 | 100% | 14.0 s 3.0 charged | 70% HP left on average | |
| 19 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 3.347 | 100% | 14.0 s 3.0 charged | 70% HP left on average | |
| 20 | fightingDouble Kick grassLeaf BladefightingClose Combat | 3.298 | 100% | 16.0 s 3.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.