Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Flash Cannon
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 2.016 | 100% | 8.0 s 0.0 charged | 50% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatnormalGiga Impact | 1.407 | 100% | 15.0 s 3.0 charged | 29% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakedragonOutrage | 1.378 | 100% | 17.0 s 3.0 charged | 27% HP left on average | |
| 4 | fightingLow Kick darkDark PulsefightingFocus Blast | 1.367 | 100% | 14.0 s 3.0 charged | 27% HP left on average | |
| 5 | ghostShadow Claw electricThunderghostShadow Ball | 1.350 | 100% | 16.5 s 3.0 charged | 26% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.297 | 100% | 12.0 s 3.0 charged | 23% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.297 | 100% | 16.5 s 4.0 charged | 23% HP left on average | |
| 8 | fireFire Spin rockStone EdgegroundEarth Power | 1.253 | 100% | 17.0 s 3.0 charged | 20% HP left on average | |
| 9 | electricThunder Shock electricZap CannonelectricParabolic Charge | 1.189 | 100% | 14.0 s 3.0 charged | 16% HP left on average | |
| 10 | electricThunder Shock electricThunderboltfightingDynamic Punch | 1.158 | 100% | 14.0 s 3.0 charged | 14% HP left on average | |
| 11 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.154 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 12 | fireIncinerate fireOverheatpoisonSludge Bomb | 1.154 | 100% | 17.0 s 3.0 charged | 13% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunder | 1.127 | 100% | 12.0 s 3.0 charged | 11% HP left on average | |
| 14 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.115 | 100% | 13.5 s 3.0 charged | 10% HP left on average | |
| 15 | fightingCounter fightingDynamic PunchfightingSubmission | 1.101 | 100% | 17.0 s 3.0 charged | 9% HP left on average | |
| 16 | fightingDouble Kick grassTrailblazegroundEarthquake | 1.079 | 100% | 14.0 s 3.0 charged | 7% HP left on average | |
| 17 | fightingDouble Kick grassTrailblazegroundEarthquake | 1.079 | 100% | 14.0 s 3.0 charged | 7% HP left on average | |
| 18 | darkBite grassPower WhipgrassEnergy Ball | 1.061 | 100% | 13.5 s 3.0 charged | 6% HP left on average | |
| 19 | fightingDouble Kick darkDarkest LariatdarkBrutal Swing | 1.043 | 100% | 14.0 s 3.0 charged | 4% HP left on average | |
| 20 | normalLock-On electricZap CannonfightingFocus Blast | 1.042 | 100% | 17.5 s 3.0 charged | 4% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.