Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Water Gun / Flash Cannon
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath grassSeed BombdragonOutrage | 2.413 | 100% | 11.5 s 2.0 charged | 59% HP left on average | |
| 2 | grassVine Whip grassLeaf BladegrassSeed Bomb | 2.400 | 100% | 10.5 s 2.0 charged | 58% HP left on average | |
| 3 | dragonDragon Breath dragonGlaive RushdragonOutrage | 2.329 | 100% | 11.5 s 2.0 charged | 57% HP left on average | |
| 4 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 2.216 | 100% | 11.0 s 0.0 charged | 55% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.167 | 100% | 11.5 s 2.0 charged | 54% HP left on average | |
| 6 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 2.000 | 100% | 10.5 s 2.0 charged | 50% HP left on average | |
| 7 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 1.953 | 100% | 8.0 s 0.0 charged | 49% HP left on average | |
| 8 | electricThunder Shock electricWild ChargenormalSwift | 1.816 | 100% | 10.5 s 2.0 charged | 45% HP left on average | |
| 9 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 1.600 | 100% | 10.5 s 2.0 charged | 38% HP left on average | |
| 10 | grassLeafage grassLeaf StormgrassLeaf Blade | 1.600 | 100% | 10.5 s 2.0 charged | 38% HP left on average | |
| 11 | grassRazor Leaf grassLeaf StormgrassSolar Beam | 1.568 | 100% | 11.0 s 0.0 charged | 36% HP left on average | |
| 12 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.518 | 100% | 11.0 s 0.0 charged | 34% HP left on average | |
| 13 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 1.445 | 100% | 11.0 s 0.0 charged | 31% HP left on average | |
| 14 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 1.392 | 100% | 10.0 s 0.0 charged | 28% HP left on average | |
| 15 | ghostShadow Claw grassSeed BombghostShadow Ball | 1.373 | 100% | 11.5 s 2.0 charged | 27% HP left on average | |
| 16 | grassBullet Seed grassLeaf BladegrassLeaf Tornado | 1.353 | 100% | 10.5 s 2.0 charged | 26% HP left on average | |
| 17 | electricThunder Shock electricThunderelectricThunder Punch | 1.241 | 100% | 10.5 s 2.0 charged | 19% HP left on average | |
| 18 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.221 | 100% | 11.0 s 0.0 charged | 18% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 1.211 | 100% | 11.5 s 2.0 charged | 17% HP left on average | |
| 20 | psychicConfusion grassLeaf BladefightingClose Combat | 1.190 | 100% | 11.5 s 2.0 charged | 16% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.