Shadow Blastoise counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Skull Bash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch electricThunder PunchgrassTrailblaze | 4.327 | 100% | 12.0 s 3.0 charged | 77% HP left on average | |
| 2 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 4.297 | 100% | 16.0 s 3.0 charged | 77% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.233 | 100% | 12.0 s 3.0 charged | 76% HP left on average | |
| 4 | normalScratch grassTrailblazegroundHigh Horsepower | 4.175 | 100% | 13.5 s 3.0 charged | 76% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.044 | 100% | 17.0 s 4.0 charged | 75% HP left on average | |
| 6 | electricThunder Shock electricThunderboltfightingDynamic Punch | 3.982 | 100% | 14.0 s 3.0 charged | 75% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 3.667 | 100% | 13.0 s 3.0 charged | 73% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 3.667 | 100% | 13.5 s 3.0 charged | 73% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundEarth Power | 3.632 | 100% | 14.5 s 3.0 charged | 72% HP left on average | |
| 10 | grassVine Whip grassSolar BeamgrassEnergy Ball | 3.560 | 100% | 13.5 s 3.0 charged | 72% HP left on average | |
| 11 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 3.418 | 100% | 11.0 s 1.0 charged | 71% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakedragonOutrage | 3.393 | 100% | 16.5 s 3.0 charged | 71% HP left on average | |
| 13 | normalQuick Attack grassLeaf BladefightingClose Combat | 3.309 | 100% | 17.0 s 4.0 charged | 70% HP left on average | |
| 14 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 3.298 | 100% | 13.5 s 1.0 charged | 70% HP left on average | |
| 15 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 3.255 | 100% | 15.5 s 3.0 charged | 69% HP left on average | |
| 16 | groundSand Attack groundEarthquakegroundEarth Power | 3.234 | 100% | 16.5 s 3.0 charged | 69% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.193 | 100% | 13.0 s 3.0 charged | 69% HP left on average | |
| 18 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 3.180 | 100% | 13.0 s 3.0 charged | 69% HP left on average | |
| 19 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 3.125 | 100% | 8.0 s 0.0 charged | 68% HP left on average | |
| 20 | grassVine Whip grassSolar BeamgrassEnergy Ball | 3.123 | 100% | 13.5 s 3.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.