Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Skull Bash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 3.125 | 100% | 8.0 s 0.0 charged | 68% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatghostRage Fist | 1.482 | 100% | 13.0 s 3.0 charged | 33% HP left on average | |
| 3 | ghostAstonish ghostShadow BallfightingFocus Blast | 1.467 | 100% | 16.0 s 3.0 charged | 32% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.438 | 100% | 18.0 s 3.0 charged | 30% HP left on average | |
| 5 | iceIce Fang fightingClose CombatnormalGiga Impact | 1.424 | 100% | 17.0 s 3.0 charged | 30% HP left on average | |
| 6 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 1.395 | 100% | 13.0 s 3.0 charged | 28% HP left on average | |
| 7 | ghostShadow Claw psychicFuture SightfairyMoonblast | 1.351 | 100% | 14.5 s 3.0 charged | 26% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.279 | 100% | 16.5 s 3.0 charged | 22% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.279 | 100% | 16.5 s 3.0 charged | 22% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatghostRage Fist | 1.267 | 100% | 13.0 s 3.0 charged | 21% HP left on average | |
| 11 | electricThunder Shock electricThunderboltfightingDynamic Punch | 1.234 | 100% | 14.0 s 3.0 charged | 19% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.197 | 100% | 17.0 s 4.0 charged | 16% HP left on average | |
| 13 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 1.169 | 100% | 19.0 s 3.0 charged | 14% HP left on average | |
| 14 | ghostShadow Claw fightingSacred SwordsteelIron Head | 1.097 | 100% | 20.0 s 4.0 charged | 9% HP left on average | |
| 15 | groundMud-Slap rockRock WreckergroundEarthquake | 1.091 | 100% | 16.0 s 3.0 charged | 8% HP left on average | |
| 16 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 1.089 | 100% | 16.0 s 3.0 charged | 8% HP left on average | |
| 17 | darkSnarl fightingFocus BlastdarkFoul Play | 1.060 | 100% | 15.0 s 3.0 charged | 6% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.053 | 100% | 17.0 s 3.0 charged | 5% HP left on average | |
| 19 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.031 | 100% | 15.5 s 3.0 charged | 3% HP left on average | |
| 20 | electricSpark electricThunderboltrockRock Slide | 1.030 | 100% | 19.0 s 3.0 charged | 3% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.