Shadow Blastoise counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Hydro Pump
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatnormalGiga Impact | 5.091 | 100% | 16.0 s 3.0 charged | 80% HP left on average | |
| 2 | normalScratch electricThunder PunchgrassTrailblaze | 4.857 | 100% | 12.0 s 3.0 charged | 79% HP left on average | |
| 3 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 4.818 | 100% | 15.0 s 3.0 charged | 79% HP left on average | |
| 4 | dragonDragon Tail dragonOutragenormalHyper Beam | 4.634 | 100% | 16.0 s 3.0 charged | 78% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.439 | 100% | 15.5 s 4.0 charged | 77% HP left on average | |
| 6 | normalScratch electricThunder PunchgrassTrailblaze | 4.327 | 100% | 12.0 s 3.0 charged | 77% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.233 | 100% | 12.0 s 3.0 charged | 76% HP left on average | |
| 8 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 4.186 | 100% | 12.0 s 3.0 charged | 76% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 4.180 | 100% | 13.5 s 3.0 charged | 76% HP left on average | |
| 10 | electricThunder Shock electricThunderboltfightingDynamic Punch | 3.982 | 100% | 14.0 s 3.0 charged | 75% HP left on average | |
| 11 | bugFury Cutter groundEarthquakesteelMeteor Mash | 3.884 | 100% | 13.5 s 3.0 charged | 74% HP left on average | |
| 12 | electricThunder Fang groundEarthquakedarkCrunch | 3.878 | 100% | 18.0 s 3.0 charged | 74% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundDrill Run | 3.667 | 100% | 13.5 s 3.0 charged | 73% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.640 | 100% | 11.5 s 3.0 charged | 73% HP left on average | |
| 15 | groundMud Shot groundEarthquakegroundEarth Power | 3.632 | 100% | 14.5 s 3.0 charged | 72% HP left on average | |
| 16 | grassVine Whip grassSolar BeamgrassEnergy Ball | 3.560 | 100% | 13.5 s 3.0 charged | 72% HP left on average | |
| 17 | fightingLow Kick grassLeaf BladefightingClose Combat | 3.488 | 100% | 12.0 s 3.0 charged | 71% HP left on average | |
| 18 | fightingLow Kick darkDark PulsefightingFocus Blast | 3.421 | 100% | 14.0 s 3.0 charged | 71% HP left on average | |
| 19 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 3.418 | 100% | 11.0 s 1.0 charged | 71% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatdarkNight Slash | 3.418 | 100% | 12.0 s 3.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.