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Shadow Blastoise counters

waterSierra ยท slot 2Leader
CP
5,848
Attack
337.4
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
124

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Rollout / Skull Bash

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blastoise
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
grassTrailblazegroundHigh Horsepower
3.328
100%13.5 s
3.0 charged
70% HP left on average
2
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
3.000
100%13.0 s
3.0 charged
67% HP left on average
3
Annihilape
fightingLow Kick
fightingClose CombatghostRage Fist
2.937
100%13.0 s
3.0 charged
66% HP left on average
4
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.937
100%13.5 s
3.0 charged
66% HP left on average
5
Excadrill
groundMud-Slap
groundDrill RungroundScorching Sands
2.937
100%14.5 s
3.0 charged
66% HP left on average
6
Virizion
normalQuick Attack
grassLeaf BladefightingClose Combat
2.547
100%17.0 s
4.0 charged
61% HP left on average
7
Garchomp
dragonDragon Tail
groundEarthquakegroundEarth Power
2.534
100%15.0 s
3.0 charged
61% HP left on average
8
Melmetal
electricThunder Shock
electricThunderboltfightingDynamic Punch
2.519
100%18.0 s
4.0 charged
60% HP left on average
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.508
100%15.0 s
3.0 charged
60% HP left on average
10
Shadow Chesnaught
grassVine Whip
grassSolar BeamgrassEnergy Ball
2.500
100%13.5 s
3.0 charged
60% HP left on average
11
Groudon
groundMud Shot
grassSolar BeamgroundPrecipice Blades
2.500
100%15.5 s
3.0 charged
60% HP left on average
12
Dialga
dragonDragon Breath
electricThundersteelIron Head
2.500
100%16.0 s
3.0 charged
60% HP left on average
13
Marshadow
ghostShadow Claw
fightingClose CombatelectricThunder Punch
2.492
100%15.0 s
3.0 charged
60% HP left on average
14
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
2.462
100%14.0 s
3.0 charged
59% HP left on average
15
Necrozma (Dusk Mane)
ghostShadow Claw
psychicFuture SightdarkDark Pulse
2.453
100%15.5 s
3.0 charged
59% HP left on average
16
Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
2.451
100%16.5 s
3.0 charged
59% HP left on average
17
Shadow Gallade
fightingLow Kick
grassLeaf BladefightingClose Combat
2.436
100%12.0 s
3.0 charged
59% HP left on average
18
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
2.397
100%15.0 s
3.0 charged
58% HP left on average
19
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
2.397
100%16.5 s
3.0 charged
58% HP left on average
20
Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
2.395
100%16.0 s
3.0 charged
58% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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