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Shadow Blastoise counters

waterSierra ยท slot 2Leader
CP
5,848
Attack
337.4
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
124

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Rollout / Ice Beam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blastoise
#PokemonMovesPowerWinsTimeResult
1
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
3.492
100%12.0 s
3.0 charged
71% HP left on average
2
Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
3.328
100%13.0 s
3.0 charged
70% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.327
100%12.0 s
3.0 charged
70% HP left on average
4
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.298
100%13.0 s
3.0 charged
70% HP left on average
5
Melmetal
electricThunder Shock
electricThunderboltfightingDynamic Punch
3.138
100%14.0 s
3.0 charged
68% HP left on average
6
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.860
100%11.5 s
3.0 charged
65% HP left on average
7
Kartana
grassRazor Leaf
grassLeaf BladefightingSacred Sword
2.732
100%9.5 s
1.0 charged
63% HP left on average
8
Shadow Metagross
bugFury Cutter
groundEarthquakesteelMeteor Mash
2.614
100%13.5 s
3.0 charged
62% HP left on average
9
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.575
100%13.0 s
3.0 charged
61% HP left on average
10
Kommo-o
dragonDragon Tail
dragonClanging ScalesfightingClose Combat
2.466
100%13.0 s
3.0 charged
59% HP left on average
11
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
2.462
100%14.0 s
3.0 charged
59% HP left on average
12
Shadow Gallade
fightingLow Kick
grassLeaf BladefightingClose Combat
2.436
100%11.0 s
3.0 charged
59% HP left on average
13
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
2.397
100%15.0 s
3.0 charged
58% HP left on average
14
Lucario
fightingForce Palm
fightingAura SphereelectricThunder Punch
2.386
100%13.0 s
3.0 charged
58% HP left on average
15
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
2.380
100%12.5 s
1.0 charged
58% HP left on average
16
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
2.380
100%13.0 s
3.0 charged
58% HP left on average
17
Gallade
psychicConfusion
grassLeaf BladefightingClose Combat
2.351
100%12.0 s
3.0 charged
57% HP left on average
18
Zarude
darkBite
grassPower WhipgrassEnergy Ball
2.321
100%13.5 s
3.0 charged
57% HP left on average
19
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
2.315
100%11.0 s
3.0 charged
57% HP left on average
20
Goodra
dragonDragon Breath
grassPower WhipelectricThunder Punch
2.282
100%13.5 s
3.0 charged
56% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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