Shadow Blastoise counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Hydro Pump
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundDrill Run | 3.760 | 100% | 13.5 s 3.0 charged | 73% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakedragonOutrage | 3.642 | 100% | 16.0 s 3.0 charged | 73% HP left on average | |
| 3 | iceIce Fang fightingClose CombatnormalGiga Impact | 3.595 | 100% | 17.0 s 3.0 charged | 72% HP left on average | |
| 4 | normalScratch electricThunder PunchgrassTrailblaze | 3.492 | 100% | 12.0 s 3.0 charged | 71% HP left on average | |
| 5 | normalScratch electricThunder PunchgrassTrailblaze | 3.328 | 100% | 13.0 s 3.0 charged | 70% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.327 | 100% | 12.0 s 3.0 charged | 70% HP left on average | |
| 7 | electricThunder Shock electricThunderboltfightingDynamic Punch | 3.138 | 100% | 14.0 s 3.0 charged | 68% HP left on average | |
| 8 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 3.109 | 100% | 16.0 s 3.0 charged | 68% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 2.937 | 100% | 13.5 s 3.0 charged | 66% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.911 | 100% | 17.0 s 4.0 charged | 66% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.860 | 100% | 11.5 s 3.0 charged | 65% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundEarth Power | 2.846 | 100% | 14.5 s 3.0 charged | 65% HP left on average | |
| 13 | grassVine Whip grassSolar BeamgrassEnergy Ball | 2.807 | 100% | 13.5 s 3.0 charged | 64% HP left on average | |
| 14 | psychicPsycho Cut dragonOutragedarkDark Pulse | 2.754 | 100% | 14.0 s 3.0 charged | 64% HP left on average | |
| 15 | psychicConfusion fightingAura SpherefairyDazzling Gleam | 2.734 | 100% | 16.0 s 3.0 charged | 63% HP left on average | |
| 16 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.614 | 100% | 13.5 s 3.0 charged | 62% HP left on average | |
| 17 | dragonDragon Tail dragonOutragenormalHyper Beam | 2.606 | 100% | 16.0 s 3.0 charged | 62% HP left on average | |
| 18 | normalQuick Attack grassLeaf BladefightingClose Combat | 2.547 | 100% | 17.0 s 4.0 charged | 61% HP left on average | |
| 19 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 2.500 | 100% | 15.5 s 3.0 charged | 60% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.500 | 100% | 16.0 s 3.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.