Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Flash Cannon
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricThunderboltfightingDynamic Punch | 1.103 | 100% | 14.0 s 3.0 charged | 9% HP left on average | |
| 2 | psychicConfusion fightingAura SpherefairyDazzling Gleam | 1.012 | 100% | 16.0 s 3.0 charged | 1% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatrockStone Edge | 0.847 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 4 | electricVolt Switch electricWild ChargesteelFlash Cannon | 0.831 | 0% | 13.0 s 2.0 charged | 0% HP left on average | |
| 5 | ghostShadow Claw electricThunderghostShadow Ball | 0.831 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 6 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 0.823 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 7 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 0.790 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 8 | fireFire Spin grassSolar BeampsychicPsychic Fangs | 0.702 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 9 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 0.677 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 10 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 0.669 | 0% | 13.5 s 2.0 charged | 0% HP left on average | |
| 11 | electricVolt Switch electricWild ChargeelectricZap Cannon | 0.653 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 12 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.621 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 13 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 0.621 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 14 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 0.621 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 15 | grassRazor Leaf grassLeaf BladegrassLeaf Tornado | 0.621 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 16 | electricThunder Fang electricWild ChargeelectricThunder | 0.621 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 17 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.621 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 18 | grassRazor Leaf grassLeaf StormgrassSolar Beam | 0.621 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 19 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 0.621 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 20 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 0.621 | 0% | 8.0 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.