Shadow Blastoise counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Skull Bash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.694 | 100% | 14.0 s 3.0 charged | 73% HP left on average | |
| 2 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.302 | 100% | 15.0 s 3.0 charged | 70% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.073 | 100% | 16.0 s 4.0 charged | 67% HP left on average | |
| 4 | darkSucker Punch darkDark PulsedarkFoul Play | 2.864 | 100% | 16.5 s 3.0 charged | 65% HP left on average | |
| 5 | fightingDouble Kick grassLeaf BladefightingClose Combat | 2.860 | 100% | 16.5 s 4.0 charged | 65% HP left on average | |
| 6 | grassBullet Seed grassSolar BeamgrassGrass Knot | 2.776 | 100% | 14.0 s 3.0 charged | 64% HP left on average | |
| 7 | grassVine Whip grassPetal BlizzardgrassTrailblaze | 2.673 | 100% | 15.5 s 3.0 charged | 63% HP left on average | |
| 8 | darkSucker Punch flyingBrave BirdflyingFly | 2.656 | 100% | 17.0 s 3.0 charged | 62% HP left on average | |
| 9 | flyingGust darkDark PulseflyingOblivion Wing | 2.603 | 100% | 16.0 s 3.0 charged | 62% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.587 | 100% | 18.0 s 4.0 charged | 61% HP left on average | |
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.500 | 100% | 13.5 s 3.0 charged | 60% HP left on average | |
| 12 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.463 | 100% | 13.0 s 3.0 charged | 59% HP left on average | |
| 13 | flyingPeck fightingAura SpherefairyDazzling Gleam | 2.460 | 100% | 18.0 s 4.0 charged | 59% HP left on average | |
| 14 | flyingAir Slash fightingClose CombatnormalGiga Impact | 2.435 | 100% | 17.0 s 3.0 charged | 59% HP left on average | |
| 15 | dragonDragon Tail darkBrutal SwingdarkCrunch | 2.423 | 100% | 19.5 s 4.0 charged | 59% HP left on average | |
| 16 | fairyGeomancy electricThunderfairyMoonblast | 2.317 | 100% | 15.5 s 3.0 charged | 57% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatdarkNight Slash | 2.315 | 100% | 14.0 s 3.0 charged | 57% HP left on average | |
| 18 | dragonDragon Breath grassPower WhipelectricThunder Punch | 2.314 | 100% | 13.5 s 3.0 charged | 57% HP left on average | |
| 19 | normalScratch grassTrailblazegroundHigh Horsepower | 2.290 | 100% | 13.5 s 3.0 charged | 56% HP left on average | |
| 20 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.207 | 100% | 15.5 s 3.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.