Shadow Pancham counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 9.167 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 2 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 7.765 | 100% | 10.0 s 3.0 charged | 87% HP left on average | |
| 3 | psychicConfusion psychicPsychicpsychicPsybeam | 6.167 | 100% | 6.0 s 0.0 charged | 84% HP left on average | |
| 4 | ghostAstonish dragonOutrageghostShadow Ball | 5.581 | 100% | 8.5 s 1.0 charged | 82% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.244 | 100% | 12.0 s 1.0 charged | 81% HP left on average | |
| 6 | fightingCounter fightingClose CombatfireFire Punch | 5.000 | 100% | 9.5 s 1.0 charged | 80% HP left on average | |
| 7 | fireIncinerate ghostShadow BallfireHeat Wave | 4.968 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 8 | psychicZen Headbutt psychicPsychic FangssteelIron Head | 4.783 | 100% | 8.5 s 1.0 charged | 79% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.627 | 100% | 13.5 s 1.0 charged | 78% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.627 | 100% | 14.5 s 3.0 charged | 78% HP left on average | |
| 11 | ghostHex fireBlast BurnfairyDisarming Voice | 4.535 | 100% | 12.5 s 3.0 charged | 78% HP left on average | |
| 12 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 4.490 | 100% | 10.0 s 3.0 charged | 78% HP left on average | |
| 13 | ghostHex ghostShadow BallwaterSurf | 4.395 | 100% | 12.5 s 3.0 charged | 77% HP left on average | |
| 14 | psychicPsywave fairyDazzling GleamghostShadow Ball | 4.323 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 15 | fireIncinerate fireOverheatghostPoltergeist | 4.323 | 100% | 8.5 s 1.0 charged | 77% HP left on average | |
| 16 | ghostAstonish ghostShadow BallghostNight Shade | 4.323 | 100% | 8.5 s 1.0 charged | 77% HP left on average | |
| 17 | ghostAstonish ghostPoltergeistgroundEarth Power | 4.220 | 100% | 11.0 s 1.0 charged | 76% HP left on average | |
| 18 | ghostAstonish fairyDazzling GleamghostShadow Ball | 4.171 | 100% | 11.0 s 1.0 charged | 76% HP left on average | |
| 19 | psychicPsycho Cut psychicFuture SightghostMoongeist Beam | 4.122 | 100% | 11.5 s 2.0 charged | 76% HP left on average | |
| 20 | psychicConfusion fairyDazzling GleampsychicPsychic | 4.109 | 100% | 8.0 s 1.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.