Shadow Pancham counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Body Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 9.458 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 6.375 | 100% | 6.0 s 0.0 charged | 84% HP left on average | |
| 3 | ghostAstonish fairyDazzling GleamghostShadow Ball | 4.513 | 100% | 9.5 s 1.0 charged | 78% HP left on average | |
| 4 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 4.063 | 100% | 6.0 s 0.0 charged | 75% HP left on average | |
| 5 | psychicConfusion psychicPsystrikepsychicPsychic | 3.875 | 100% | 4.0 s 0.0 charged | 74% HP left on average | |
| 6 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 3.778 | 100% | 10.0 s 3.0 charged | 74% HP left on average | |
| 7 | psychicConfusion flyingBrave BirdflyingFly | 3.750 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 8 | fairyCharm fairyPlay RoughghostShadow Ball | 3.743 | 100% | 9.5 s 1.0 charged | 73% HP left on average | |
| 9 | flyingGust flyingHurricaneflyingOblivion Wing | 3.533 | 100% | 6.0 s 0.0 charged | 72% HP left on average | |
| 10 | fairyCharm fairyMoonblastfairyDisarming Voice | 3.479 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 11 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.167 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 12 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 3.125 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 13 | psychicConfusion psychicSynchronoisefightingClose Combat | 3.125 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 14 | psychicConfusion psychicPsystrikepsychicPsychic | 3.100 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.038 | 100% | 12.0 s 1.0 charged | 67% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.038 | 100% | 14.5 s 3.0 charged | 67% HP left on average | |
| 17 | iceIce Fang iceIce BurniceBlizzard | 3.014 | 100% | 7.0 s 0.0 charged | 67% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.859 | 100% | 13.5 s 1.0 charged | 65% HP left on average | |
| 19 | flyingGust flyingHurricaneflyingBleakwind Storm | 2.750 | 100% | 6.0 s 0.0 charged | 64% HP left on average | |
| 20 | fightingCounter fightingClose CombatghostShadow Ball | 2.714 | 100% | 11.5 s 2.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.