Shadow Pancham counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Low Kick / Body Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsystrikepsychicPsychic | 5.813 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 2 | fairyCharm fairyPlay RoughghostShadow Ball | 5.240 | 100% | 9.0 s 1.0 charged | 81% HP left on average | |
| 3 | psychicConfusion psychicFuture SightfairyMoonblast | 4.540 | 100% | 6.0 s 1.0 charged | 78% HP left on average | |
| 4 | psychicConfusion psychicPsychicpsychicPsybeam | 3.060 | 100% | 6.0 s 1.0 charged | 67% HP left on average | |
| 5 | psychicPsycho Cut psychicFuture SightghostMoongeist Beam | 2.869 | 100% | 11.0 s 2.0 charged | 65% HP left on average | |
| 6 | fightingCounter fightingClose CombatfireFire Punch | 2.687 | 100% | 9.0 s 1.0 charged | 63% HP left on average | |
| 7 | fightingCounter fightingClose CombatghostShadow Ball | 2.646 | 100% | 8.0 s 1.0 charged | 62% HP left on average | |
| 8 | fightingCounter fightingClose CombatghostShadow Ball | 2.402 | 100% | 11.0 s 2.0 charged | 58% HP left on average | |
| 9 | psychicExtrasensory flyingAeroblast++flyingAeroblast | 2.360 | 100% | 11.0 s 1.0 charged | 58% HP left on average | |
| 10 | ghostAstonish fairyDazzling GleamghostShadow Ball | 2.256 | 100% | 9.5 s 1.0 charged | 56% HP left on average | |
| 11 | ghostAstonish dragonOutrageghostShadow Ball | 2.253 | 100% | 9.5 s 1.0 charged | 56% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 2.250 | 100% | 14.5 s 4.0 charged | 56% HP left on average | |
| 13 | fireIncinerate ghostShadow BallfireHeat Wave | 2.239 | 100% | 10.5 s 1.0 charged | 55% HP left on average | |
| 14 | psychicExtrasensory flyingAeroblast++flyingAeroblast | 2.231 | 100% | 9.5 s 1.0 charged | 55% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.170 | 100% | 12.5 s 2.0 charged | 54% HP left on average | |
| 16 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.132 | 100% | 13.0 s 2.0 charged | 53% HP left on average | |
| 17 | ghostAstonish psychicPsychicghostShadow Ball | 2.060 | 100% | 9.5 s 1.0 charged | 51% HP left on average | |
| 18 | ghostAstonish ghostPoltergeistghostShadow Ball | 2.053 | 100% | 11.0 s 1.0 charged | 51% HP left on average | |
| 19 | fireIncinerate fireOverheatghostPoltergeist | 2.029 | 100% | 6.0 s 1.0 charged | 51% HP left on average | |
| 20 | ghostAstonish ghostShadow BallghostNight Shade | 2.029 | 100% | 9.5 s 1.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.