Shadow Pancham counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Low Sweep
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 7.034 | 100% | 8.0 s 1.0 charged | 86% HP left on average | |
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 5.708 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.275 | 100% | 14.5 s 3.0 charged | 77% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.275 | 100% | 14.5 s 3.0 charged | 77% HP left on average | |
| 5 | ghostHex fireBlast BurnfairyDisarming Voice | 4.186 | 100% | 12.5 s 3.0 charged | 76% HP left on average | |
| 6 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 4.163 | 100% | 10.0 s 3.0 charged | 76% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.113 | 100% | 15.0 s 3.0 charged | 76% HP left on average | |
| 8 | psychicConfusion fairyDazzling GleampsychicPsychic | 4.070 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 9 | ghostHex ghostShadow BallwaterSurf | 4.070 | 100% | 12.5 s 3.0 charged | 75% HP left on average | |
| 10 | ghostAstonish dragonOutrageghostShadow Ball | 3.902 | 100% | 11.0 s 1.0 charged | 74% HP left on average | |
| 11 | ghostAstonish fairyDazzling GleamghostShadow Ball | 3.854 | 100% | 11.0 s 1.0 charged | 74% HP left on average | |
| 12 | psychicPsycho Cut psychicFuture SightghostMoongeist Beam | 3.489 | 100% | 12.5 s 2.0 charged | 71% HP left on average | |
| 13 | fireEmber ghostShadow BallfireHeat Wave | 3.488 | 100% | 12.0 s 3.0 charged | 71% HP left on average | |
| 14 | iceIce Fang fairyMoonblastfightingClose Combat | 3.356 | 100% | 12.5 s 2.0 charged | 70% HP left on average | |
| 15 | psychicZen Headbutt steelIron HeadgrassSolar Beam | 3.344 | 100% | 11.0 s 1.0 charged | 70% HP left on average | |
| 16 | fairyCharm fairyPlay RoughghostShadow Ball | 3.343 | 100% | 9.5 s 1.0 charged | 70% HP left on average | |
| 17 | fireEmber fireOverheatelectricWild Charge | 3.333 | 100% | 12.0 s 3.0 charged | 70% HP left on average | |
| 18 | ghostAstonish grassPower WhipghostShadow Ball | 3.317 | 100% | 11.0 s 1.0 charged | 70% HP left on average | |
| 19 | grassRazor Leaf ghostPoltergeistghostShadow Ball | 3.298 | 100% | 12.5 s 1.0 charged | 70% HP left on average | |
| 20 | fireIncinerate fireOverheatghostPoltergeist | 3.179 | 100% | 10.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.