Shadow Pancham counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsychicpsychicPsybeam | 5.708 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 2 | fairyCharm fairyPlay RoughghostShadow Ball | 3.079 | 100% | 9.5 s 1.0 charged | 68% HP left on average | |
| 3 | psychicConfusion psychicFuture SightfairyMoonblast | 3.045 | 100% | 8.0 s 1.0 charged | 67% HP left on average | |
| 4 | psychicConfusion psychicPsystrikepsychicPsychic | 2.783 | 100% | 6.0 s 0.0 charged | 64% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.627 | 100% | 14.5 s 3.0 charged | 62% HP left on average | |
| 6 | ghostAstonish fairyDazzling GleamghostShadow Ball | 2.469 | 100% | 11.0 s 1.0 charged | 59% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.422 | 100% | 14.5 s 3.0 charged | 59% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.396 | 100% | 15.0 s 3.0 charged | 58% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostRage Fist | 2.321 | 100% | 12.0 s 3.0 charged | 57% HP left on average | |
| 10 | psychicConfusion psychicPsystrikepsychicPsychic | 2.319 | 100% | 6.0 s 0.0 charged | 57% HP left on average | |
| 11 | psychicConfusion psychicPsychicghostShadow Ball | 2.283 | 100% | 6.0 s 0.0 charged | 56% HP left on average | |
| 12 | psychicConfusion fairyMoonblastpsychicPsyshock | 2.267 | 100% | 6.0 s 0.0 charged | 56% HP left on average | |
| 13 | ghostHex fireBlast BurnfairyDisarming Voice | 2.169 | 100% | 12.5 s 3.0 charged | 54% HP left on average | |
| 14 | psychicConfusion psychicFuture SightpsychicPsychic | 2.167 | 100% | 6.0 s 0.0 charged | 54% HP left on average | |
| 15 | ghostHex ghostShadow BallwaterSurf | 2.108 | 100% | 12.5 s 3.0 charged | 53% HP left on average | |
| 16 | fightingCounter fightingClose CombatfireFire Punch | 2.104 | 100% | 10.5 s 1.0 charged | 52% HP left on average | |
| 17 | ghostShadow Claw steelIron HeadfightingSacred Sword | 2.068 | 100% | 11.0 s 3.0 charged | 52% HP left on average | |
| 18 | psychicPsycho Cut psychicFuture SightghostMoongeist Beam | 2.013 | 100% | 12.5 s 2.0 charged | 50% HP left on average | |
| 19 | psychicConfusion psychicPsychicgrassSolar Beam | 2.012 | 100% | 6.0 s 0.0 charged | 50% HP left on average | |
| 20 | psychicConfusion psychicFuture SightfireFire Blast | 1.986 | 100% | 6.0 s 0.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.