Shadow Pancham counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Low Kick / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsychicpsychicPsybeam | 7.611 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 2 | psychicConfusion fairyMoonblastpsychicPsyshock | 5.667 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 3 | fairyCharm fairyPlay RoughghostShadow Ball | 5.087 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 4 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 4.467 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 5 | psychicConfusion psychicPsystrikepsychicPsychic | 3.479 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 6 | psychicConfusion psychicPsystrikepsychicPsychic | 3.093 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 7 | psychicConfusion psychicSynchronoisefightingClose Combat | 2.792 | 100% | 6.0 s 0.0 charged | 64% HP left on average | |
| 8 | psychicConfusion psychicFuture SightpsychicPsychic | 2.708 | 100% | 6.0 s 0.0 charged | 63% HP left on average | |
| 9 | psychicConfusion psychicFuture SightfireFire Blast | 2.648 | 100% | 6.0 s 0.0 charged | 62% HP left on average | |
| 10 | psychicConfusion psychicPsychicgrassSolar Beam | 2.561 | 100% | 6.0 s 0.0 charged | 61% HP left on average | |
| 11 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 2.438 | 100% | 6.0 s 0.0 charged | 59% HP left on average | |
| 12 | fairyCharm fairyPlay RoughfightingClose Combat | 2.250 | 100% | 6.0 s 0.0 charged | 56% HP left on average | |
| 13 | psychicConfusion psychicPsychicghostShadow Ball | 2.076 | 100% | 6.0 s 0.0 charged | 52% HP left on average | |
| 14 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 1.950 | 100% | 6.0 s 0.0 charged | 49% HP left on average | |
| 15 | fairyCharm fairyDazzling GleampsychicPsyshock | 1.867 | 100% | 7.0 s 1.0 charged | 46% HP left on average | |
| 16 | flyingGust flyingBrave BirdflyingFly | 1.435 | 100% | 6.0 s 0.0 charged | 30% HP left on average | |
| 17 | fairyCharm fairyMoonblastfairyDazzling Gleam | 1.432 | 100% | 9.5 s 1.0 charged | 30% HP left on average | |
| 18 | fairyCharm fairyMoonblastfairyDisarming Voice | 1.393 | 100% | 7.0 s 1.0 charged | 28% HP left on average | |
| 19 | fairyGeomancy fairyMoonblastfightingClose Combat | 1.377 | 100% | 11.0 s 1.0 charged | 27% HP left on average | |
| 20 | fairyFairy Wind fairyDisarming VoiceflyingAir Cutter | 1.374 | 100% | 10.5 s 3.0 charged | 27% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.