Shadow Pancham counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Low Kick / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyPlay RoughghostShadow Ball | 4.179 | 100% | 9.0 s 1.0 charged | 76% HP left on average | |
| 2 | psychicConfusion psychicFuture SightfairyMoonblast | 3.400 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 3 | psychicConfusion psychicPsychicpsychicPsybeam | 2.537 | 100% | 6.0 s 1.0 charged | 61% HP left on average | |
| 4 | fightingCounter fightingClose CombatfireFire Punch | 1.929 | 100% | 10.0 s 1.0 charged | 48% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 1.912 | 100% | 14.5 s 4.0 charged | 48% HP left on average | |
| 6 | fightingCounter fightingClose CombatghostShadow Ball | 1.825 | 100% | 10.0 s 1.0 charged | 45% HP left on average | |
| 7 | ghostAstonish dragonOutrageghostShadow Ball | 1.720 | 100% | 11.0 s 1.0 charged | 42% HP left on average | |
| 8 | ghostAstonish fairyDazzling GleamghostShadow Ball | 1.681 | 100% | 11.0 s 1.0 charged | 41% HP left on average | |
| 9 | psychicPsycho Cut psychicFuture SightghostMoongeist Beam | 1.602 | 100% | 12.0 s 3.0 charged | 38% HP left on average | |
| 10 | flyingAir Slash flyingHurricaneflyingAir Cutter | 1.589 | 100% | 11.0 s 1.0 charged | 37% HP left on average | |
| 11 | psychicExtrasensory flyingAeroblast++flyingAeroblast | 1.583 | 100% | 11.0 s 1.0 charged | 37% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForcedragonDragon Pulse | 1.580 | 100% | 14.0 s 2.0 charged | 37% HP left on average | |
| 13 | psychicConfusion psychicFuture SightfairyMoonblast | 1.570 | 100% | 10.0 s 1.0 charged | 36% HP left on average | |
| 14 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 1.557 | 100% | 14.5 s 4.0 charged | 36% HP left on average | |
| 15 | ghostAstonish grassPower WhipghostShadow Ball | 1.495 | 100% | 11.0 s 1.0 charged | 33% HP left on average | |
| 16 | fireIncinerate fireOverheatghostPoltergeist | 1.459 | 100% | 10.5 s 1.0 charged | 31% HP left on average | |
| 17 | fightingCounter fightingClose CombatghostShadow Ball | 1.424 | 100% | 12.0 s 3.0 charged | 30% HP left on average | |
| 18 | fairyCharm fairyDazzling GleampsychicPsyshock | 1.396 | 100% | 7.0 s 1.0 charged | 28% HP left on average | |
| 19 | psychicConfusion fairyDazzling GleampsychicPsychic | 1.389 | 100% | 8.0 s 1.0 charged | 28% HP left on average | |
| 20 | ghostHex ghostShadow BalliceIcy Wind | 1.374 | 100% | 14.5 s 4.0 charged | 27% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.