Shadow Golem counters
rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 5.862 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.224 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.153 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 4 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 2.613 | 100% | 6.5 s 1.3 charged | 54% HP left on average | |
| 5 | groundMud Shot waterHydro CannonwaterSurf | 2.522 | 100% | 5.5 s 1.2 charged | 55% HP left on average | |
| 6 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.478 | 100% | 5.5 s 1.2 charged | 55% HP left on average | |
| 7 | groundMud-Slap grassSeed BombgroundEarth Power | 2.440 | 100% | 6.5 s 1.3 charged | 51% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.379 | 92% | 6.5 s 1.3 charged | 45% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.357 | 100% | 5.5 s 1.2 charged | 52% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundEarth Power | 2.265 | 100% | 6.5 s 1.3 charged | 49% HP left on average | |
| 11 | steelMetal Claw steelBehemoth BashfairyMoonblast | 2.243 | 100% | 7.5 s 1.3 charged | 45% HP left on average | |
| 12 | steelMetal Sound fightingClose CombatfightingUpper Hand | 2.183 | 92% | 6.5 s 1.3 charged | 47% HP left on average | |
| 13 | fightingLow Kick fightingClose CombaticeIce Punch | 2.174 | 92% | 6.5 s 1.3 charged | 47% HP left on average | |
| 14 | darkBite groundEarthquakegroundBulldoze | 2.125 | 92% | 9.3 s 1.6 charged | 47% HP left on average | |
| 15 | fightingLow Kick grassLeaf BladefightingClose Combat | 2.060 | 100% | 5.5 s 1.2 charged | 46% HP left on average | |
| 16 | waterWaterfall waterAqua JetfightingClose Combat | 2.024 | 92% | 6.5 s 1.2 charged | 43% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.919 | 92% | 5.5 s 1.1 charged | 43% HP left on average | |
| 18 | grassBullet Seed grassPower WhipsteelMirror Shot | 1.911 | 92% | 6.5 s 1.3 charged | 42% HP left on average | |
| 19 | psychicConfusion steelDoom DesirefightingAura Sphere | 1.854 | 92% | 6.5 s 1.2 charged | 38% HP left on average | |
| 20 | fightingForce Palm fightingClose CombatfightingSuperpower | 1.754 | 92% | 6.5 s 1.2 charged | 37% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.