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PoGoBud

Shadow Golem counters

rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Golem
#PokemonMovesPowerWinsTimeResult
1
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
5.862
100%5.0 s
1.0 charged
79% HP left on average
2
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
3.224
100%5.0 s
1.0 charged
63% HP left on average
3
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
3.153
100%5.0 s
1.0 charged
62% HP left on average
4
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
2.613
100%6.5 s
1.3 charged
54% HP left on average
5
Swampert
groundMud Shot
waterHydro CannonwaterSurf
2.522
100%5.5 s
1.2 charged
55% HP left on average
6
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
2.478
100%5.5 s
1.2 charged
55% HP left on average
7
Toedscruel
groundMud-Slap
grassSeed BombgroundEarth Power
2.440
100%6.5 s
1.3 charged
51% HP left on average
8
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.379
92%6.5 s
1.3 charged
45% HP left on average
9
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.357
100%5.5 s
1.2 charged
52% HP left on average
10
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
2.265
100%6.5 s
1.3 charged
49% HP left on average
11
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashfairyMoonblast
2.243
100%7.5 s
1.3 charged
45% HP left on average
12
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
2.183
92%6.5 s
1.3 charged
47% HP left on average
13
Annihilape
fightingLow Kick
fightingClose CombaticeIce Punch
2.174
92%6.5 s
1.3 charged
47% HP left on average
14
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
2.125
92%9.3 s
1.6 charged
47% HP left on average
15
Gallade
fightingLow Kick
grassLeaf BladefightingClose Combat
2.060
100%5.5 s
1.2 charged
46% HP left on average
16
Urshifu (Rapid Strike)
waterWaterfall
waterAqua JetfightingClose Combat
2.024
92%6.5 s
1.2 charged
43% HP left on average
17
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.919
92%5.5 s
1.1 charged
43% HP left on average
18
Ferrothorn
grassBullet Seed
grassPower WhipsteelMirror Shot
1.911
92%6.5 s
1.3 charged
42% HP left on average
19
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
1.854
92%6.5 s
1.2 charged
38% HP left on average
20
Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
1.754
92%6.5 s
1.2 charged
37% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.