Shadow Aurorus counters
rockiceRock-type Male Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Powder Snow / Weather Ball (Ice)Frost Breath / Weather Ball (Ice)Rock Throw / Weather Ball (Ice)Powder Snow / Ancient PowerFrost Breath / Ancient PowerRock Throw / Ancient PowerPowder Snow / BlizzardFrost Breath / BlizzardRock Throw / BlizzardPowder Snow / ThunderboltFrost Breath / ThunderboltRock Throw / ThunderboltPowder Snow / Hyper BeamFrost Breath / Hyper BeamRock Throw / Hyper BeamPowder Snow / Meteor BeamFrost Breath / Meteor BeamRock Throw / Meteor Beam
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.983 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 6.902 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.283 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 4 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.450 | 100% | 5.5 s 1.1 charged | 75% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.280 | 100% | 7.5 s 1.3 charged | 72% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.237 | 100% | 5.5 s 1.1 charged | 75% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.077 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 8 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.918 | 100% | 6.5 s 1.1 charged | 73% HP left on average | |
| 9 | steelMetal Sound steelIron HeaddarkDark Pulse | 3.914 | 100% | 6.5 s 1.1 charged | 73% HP left on average | |
| 10 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.827 | 100% | 6.5 s 1.1 charged | 72% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.808 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 12 | icePowder Snow fightingSuperpowersteelHeavy Slam | 3.764 | 100% | 5.6 s 1.1 charged | 65% HP left on average | |
| 13 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 3.697 | 100% | 6.5 s 1.1 charged | 71% HP left on average | |
| 14 | fireFire Spin steelIron HeadrockStone Edge | 3.661 | 100% | 8.1 s 1.3 charged | 61% HP left on average | |
| 15 | fireFire Spin steelIron HeadgrassSolar Beam | 3.234 | 100% | 8.1 s 1.3 charged | 64% HP left on average | |
| 16 | steelMetal Claw steelGyro BallgroundDrill Run | 3.174 | 94% | 6.5 s 1.1 charged | 58% HP left on average | |
| 17 | waterWaterfall waterHydro PumpwaterSurf | 3.118 | 94% | 8.1 s 1.2 charged | 61% HP left on average | |
| 18 | waterWaterfall waterWater PulsegroundEarthquake | 3.113 | 83% | 7.9 s 1.1 charged | 47% HP left on average | |
| 19 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.096 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 20 | fireIncinerate waterHydro PumpwaterScald | 3.018 | 83% | 7.9 s 1.1 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.