Shadow Shieldon counters
rocksteelRock-type Male Grunt ยท slot 2Grunt
CP
1,916
Attack
155.2
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
70
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 3 | bugFury Cutter fightingSacred SwordsteelIron Head | 9.700 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 9.479 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 5 | fireEmber fireOverheatelectricWild Charge | 9.472 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 9.438 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 7 | fightingCounter fightingFocus BlastghostShadow Ball | 9.364 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 8 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 9.333 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 9 | ghostHex waterSurfghostShadow Ball | 9.188 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 8.922 | 100% | 7.0 s 1.0 charged | 91% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.917 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 12 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 8.738 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 8.486 | 100% | 7.0 s 1.0 charged | 90% HP left on average | |
| 14 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.486 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 15 | groundMud Shot groundEarth PowergroundSand Tomb | 8.296 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 16 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 8.271 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 8.250 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 18 | ghostShadow Claw grassPower WhipdarkBrutal Swing | 7.907 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 19 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 7.788 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 20 | groundMud-Slap groundEarthquakefightingSuperpower | 7.655 | 100% | 4.5 s 0.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.