Shadow Cranidos counters
rockRock-type Male Grunt ยท slot 2Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Take Down / Ancient Power
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatghostShadow Ball | 9.773 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 2 | fightingCounter fightingClose CombatrockRock Slide | 9.300 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 3 | fightingCounter fightingClose CombatghostShadow Ball | 8.269 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 4 | bugFury Cutter steelIron HeadfightingSacred Sword | 7.833 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 5 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 7.636 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 6 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 7.313 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 7 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.100 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.972 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 9 | ghostAstonish fightingFocus BlastghostShadow Ball | 6.500 | 100% | 6.0 s 0.0 charged | 85% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.275 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.143 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 12 | grassRazor Leaf grassSeed BombghostPoltergeist | 5.933 | 100% | 5.0 s 0.0 charged | 83% HP left on average | |
| 13 | psychicConfusion ghostShadow BallpsychicFuture Sight | 5.850 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 14 | steelIron Tail steelHeavy SlamrockMeteor Beam | 5.815 | 100% | 4.5 s 0.0 charged | 83% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.705 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 16 | grassRazor Leaf grassSeed BombghostPoltergeist | 5.519 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 17 | grassRazor Leaf grassSeed BombghostPoltergeist | 5.467 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.375 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 19 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 5.111 | 100% | 4.5 s 0.0 charged | 80% HP left on average | |
| 20 | rockRock Throw steelFlash CannongroundBulldoze | 5.107 | 100% | 7.0 s 0.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.