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PoGoBud
Raid Hour · YveltalNext · 22h 44m

Shadow Malamar counters

darkpsychicPsychic-type Male Grunt · slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Psywave / Hyper Beam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Malamar
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
bugX-ScissordarkDark Pulse
10.000
100%5.5 s
1.0 charged
90% HP left on average
2
Zarude
darkBite
grassPower WhipgrassEnergy Ball
8.000
100%7.0 s
1.0 charged
88% HP left on average
3
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
7.179
100%7.5 s
1.0 charged
86% HP left on average
4
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
7.167
100%6.5 s
1.0 charged
86% HP left on average
5
Jirachi
electricCharge Beam
fairyDazzling GleamsteelDoom Desire
6.700
100%8.0 s
1.0 charged
85% HP left on average
6
Galarian Moltres
darkSucker Punch
flyingBrave BirdflyingFly
6.643
100%7.5 s
1.0 charged
85% HP left on average
7
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
6.429
100%7.5 s
1.0 charged
84% HP left on average
8
Bisharp
steelMetal Claw
bugX-ScissordarkDark Pulse
6.208
100%6.5 s
1.0 charged
84% HP left on average
9
Hisuian Samurott
bugFury Cutter
bugX-ScissordarkDark Pulse
6.200
100%5.5 s
1.0 charged
84% HP left on average
10
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkCrunch
5.583
100%6.5 s
1.0 charged
82% HP left on average
11
Hydreigon
dragonDragon Breath
darkDark PulsedragonDragon Pulse
5.250
100%6.5 s
1.0 charged
81% HP left on average
12
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedragonDragon Pulse
5.250
100%6.5 s
1.0 charged
81% HP left on average
13
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
5.233
100%8.0 s
1.0 charged
81% HP left on average
14
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
5.214
100%7.5 s
1.0 charged
81% HP left on average
15
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
5.200
100%8.0 s
1.0 charged
81% HP left on average
16
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
5.026
100%10.5 s
2.0 charged
80% HP left on average
17
Shadow Malamar
psychicPsycho Cut
fightingSuperpowernormalHyper Beam
5.000
100%9.5 s
1.0 charged
80% HP left on average
18
Meloetta (Aria)
normalQuick Attack
fairyDazzling GleamnormalHyper Beam
4.786
100%7.5 s
1.0 charged
79% HP left on average
19
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
4.778
100%6.5 s
1.0 charged
79% HP left on average
20
Grimmsnarl
darkSucker Punch
fairyPlay RoughdarkDark Pulse
4.619
100%7.5 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.