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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Malamar counters

darkpsychicPsychic-type Male Grunt · slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Psywave / Foul Play

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Malamar
#PokemonMovesPowerWinsTimeResult
1
Kartana
bugFury Cutter
bugX-ScissorgrassLeaf Blade
3.583
100%5.0 s
1.0 charged
72% HP left on average
2
Shadow Escavalier
bugBug Bite
bugMegahorngroundDrill Run
3.140
100%5.0 s
0.0 charged
68% HP left on average
3
Volcarona
bugBug Bite
bugBug BuzzfireOverheat
2.967
100%5.0 s
0.0 charged
66% HP left on average
4
Sceptile
bugFury Cutter
grassFrenzy PlantgrassLeaf Blade
2.907
100%5.0 s
1.0 charged
66% HP left on average
5
Zarude
darkBite
grassPower WhipgrassEnergy Ball
2.337
100%7.5 s
2.0 charged
57% HP left on average
6
Shadow Vikavolt
bugBug Bite
bugX-ScissorflyingFly
2.319
100%4.5 s
0.0 charged
57% HP left on average
7
Kingambit
steelMetal Sound
bugX-ScissordarkDark Pulse
2.258
100%5.5 s
2.0 charged
56% HP left on average
8
Shadow Sceptile
bugFury Cutter
grassFrenzy PlantgrassLeaf Blade
2.181
100%5.0 s
1.0 charged
54% HP left on average
9
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
2.161
100%8.0 s
2.0 charged
54% HP left on average
10
Galarian Moltres
darkSucker Punch
flyingBrave BirdflyingFly
2.138
100%8.0 s
2.0 charged
53% HP left on average
11
Shadow Pinsir
bugBug Bite
bugX-ScissorfightingClose Combat
2.129
100%5.0 s
0.0 charged
53% HP left on average
12
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
1.990
100%8.0 s
2.0 charged
50% HP left on average
13
Grimmsnarl
darkSucker Punch
fairyPlay RoughdarkDark Pulse
1.940
100%8.0 s
2.0 charged
48% HP left on average
14
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
1.921
100%8.0 s
2.0 charged
48% HP left on average
15
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
1.915
100%8.5 s
2.0 charged
48% HP left on average
16
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
1.882
100%11.0 s
3.0 charged
47% HP left on average
17
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.796
100%6.5 s
2.0 charged
44% HP left on average
18
Hydreigon
dragonDragon Breath
darkDark PulsedragonDragon Pulse
1.766
100%7.0 s
2.0 charged
43% HP left on average
19
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
1.765
100%8.0 s
2.0 charged
43% HP left on average
20
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkCrunch
1.763
100%7.0 s
2.0 charged
43% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.