Shadow Malamar counters
darkpsychicPsychic-type Male Grunt · slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Peck / Foul Play
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricVolt Switch electricWild ChargerockStone Edge | 8.190 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 2 | electricVolt Switch electricWild ChargeelectricZap Cannon | 7.476 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 3 | electricVolt Switch electricWild ChargeelectricZap Cannon | 7.476 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 4 | dragonDragon Tail rockMeteor BeamrockStone Edge | 7.136 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 5 | electricVolt Switch electricWild ChargerockStone Edge | 6.615 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 6 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 6.615 | 100% | 7.0 s 2.0 charged | 85% HP left on average | |
| 7 | steelMetal Sound bugX-ScissordarkDark Pulse | 6.484 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 6.000 | 100% | 5.5 s 2.0 charged | 83% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 5.935 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 10 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 5.935 | 100% | 7.0 s 2.0 charged | 83% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.935 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 12 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 5.806 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 13 | poisonPoison Jab poisonGunk ShotrockRock Slide | 5.784 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 14 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 5.548 | 100% | 7.0 s 2.0 charged | 82% HP left on average | |
| 15 | fireFire Spin steelIron HeadgrassSolar Beam | 5.442 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 16 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.442 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakedragonOutrage | 5.297 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 5.244 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 19 | bugBug Bite fireFire BlaststeelIron Head | 5.222 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 20 | groundMud-Slap rockRock WreckergroundEarthquake | 5.186 | 100% | 8.5 s 2.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.