Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Malamar counters

darkpsychicPsychic-type Male Grunt · slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Peck / Foul Play

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Malamar
#PokemonMovesPowerWinsTimeResult
1
Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
8.190
100%6.5 s
2.0 charged
88% HP left on average
2
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
7.476
100%6.5 s
2.0 charged
87% HP left on average
3
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
7.476
100%6.5 s
2.0 charged
87% HP left on average
4
Aggron
dragonDragon Tail
rockMeteor BeamrockStone Edge
7.136
100%8.5 s
2.0 charged
86% HP left on average
5
Shadow Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
6.615
100%6.5 s
2.0 charged
85% HP left on average
6
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
6.615
100%7.0 s
2.0 charged
85% HP left on average
7
Kingambit
steelMetal Sound
bugX-ScissordarkDark Pulse
6.484
100%5.5 s
2.0 charged
85% HP left on average
8
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
6.000
100%5.5 s
2.0 charged
83% HP left on average
9
Zeraora
electricVolt Switch
electricWild ChargeelectricPlasma Fists
5.935
100%6.5 s
2.0 charged
83% HP left on average
10
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
5.935
100%7.0 s
2.0 charged
83% HP left on average
11
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteorsteelIron Head
5.935
100%7.5 s
2.0 charged
83% HP left on average
12
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
5.806
100%7.5 s
2.0 charged
83% HP left on average
13
Nihilego
poisonPoison Jab
poisonGunk ShotrockRock Slide
5.784
100%7.5 s
2.0 charged
83% HP left on average
14
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
5.548
100%7.0 s
2.0 charged
82% HP left on average
15
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
5.442
100%8.5 s
2.0 charged
82% HP left on average
16
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
5.442
100%8.5 s
2.0 charged
82% HP left on average
17
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
5.297
100%8.5 s
2.0 charged
81% HP left on average
18
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
5.244
100%6.5 s
2.0 charged
81% HP left on average
19
Shadow Heatran
bugBug Bite
fireFire BlaststeelIron Head
5.222
100%5.5 s
1.0 charged
81% HP left on average
20
Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
5.186
100%8.5 s
2.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.