Shadow Malamar counters
darkpsychicPsychic-type Male Grunt · slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Peck / Superpower
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | poisonPoison Jab poisonGunk ShotrockRock Slide | 4.929 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.800 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 3 | electricThunder Shock electricZap CannonelectricThunder | 4.286 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 4 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 4.167 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 5 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 4.119 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 6 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 7 | normalQuick Attack fairyDazzling GleamnormalHyper Beam | 3.482 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 3.471 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.471 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 3.375 | 100% | 9.5 s 1.0 charged | 70% HP left on average | |
| 11 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 3.286 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 12 | ghostShadow Claw fairyMoonblastghostShadow Ball | 3.243 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 13 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 3.241 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 14 | flyingWing Attack flyingBrave BirddarkPayback | 3.214 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 15 | bugFury Cutter bugX-ScissorgrassLeaf Blade | 3.125 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 16 | normalQuick Attack fireV-createfireOverheat | 3.095 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 17 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.029 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 18 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 2.926 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 19 | fairyFairy Wind fairyDazzling GleamflyingFly | 2.873 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 20 | poisonPoison Sting bugMegahorngroundEarthquake | 2.833 | 100% | 7.5 s 1.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.