Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Malamar counters

darkpsychicPsychic-type Male Grunt · slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Peck / Hyper Beam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Malamar
#PokemonMovesPowerWinsTimeResult
1
Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
6.958
100%6.5 s
1.0 charged
86% HP left on average
2
Kingambit
steelMetal Sound
bugX-ScissordarkDark Pulse
6.500
100%5.5 s
1.0 charged
85% HP left on average
3
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.333
100%6.5 s
1.0 charged
84% HP left on average
4
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
6.000
100%5.5 s
1.0 charged
83% HP left on average
5
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteorsteelIron Head
5.967
100%7.0 s
1.0 charged
83% HP left on average
6
Shadow Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
5.567
100%6.5 s
1.0 charged
82% HP left on average
7
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
5.567
100%6.5 s
1.0 charged
82% HP left on average
8
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
5.405
100%8.0 s
1.0 charged
81% HP left on average
9
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
5.222
100%8.0 s
1.0 charged
81% HP left on average
10
Shadow Heatran
bugBug Bite
fireFire BlaststeelIron Head
5.200
100%5.5 s
0.0 charged
81% HP left on average
11
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.143
100%5.5 s
1.0 charged
81% HP left on average
12
Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
5.143
100%8.0 s
1.0 charged
81% HP left on average
13
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.067
100%6.5 s
1.0 charged
80% HP left on average
14
Heatran
bugBug Bite
fireFire BlaststeelIron Head
5.056
100%6.5 s
0.0 charged
80% HP left on average
15
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.972
100%6.5 s
1.0 charged
80% HP left on average
16
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.972
100%7.0 s
1.0 charged
80% HP left on average
17
Nihilego
poisonPoison Jab
poisonGunk ShotrockRock Slide
4.929
100%7.5 s
1.0 charged
80% HP left on average
18
Gholdengo
ghostHex
fairyDazzling GleamghostShadow Ball
4.889
100%6.5 s
1.0 charged
80% HP left on average
19
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
4.729
100%8.5 s
1.0 charged
79% HP left on average
20
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkCrunch
4.643
100%6.5 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.