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PoGoBud

Shadow Malamar counters

darkpsychicPsychic-type Male Grunt ยท slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Psywave / Foul Play

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Malamar
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
bugX-ScissordarkDark Pulse
8.333
100%5.5 s
2.0 charged
88% HP left on average
2
Bisharp
steelMetal Claw
bugX-ScissordarkDark Pulse
5.652
100%7.0 s
2.0 charged
82% HP left on average
3
Hisuian Samurott
bugFury Cutter
bugX-ScissordarkDark Pulse
5.226
100%5.5 s
2.0 charged
81% HP left on average
4
Hydreigon
dragonDragon Breath
darkDark PulsedragonDragon Pulse
4.853
100%7.0 s
2.0 charged
79% HP left on average
5
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedragonDragon Pulse
4.853
100%7.0 s
2.0 charged
79% HP left on average
6
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
4.750
100%8.0 s
2.0 charged
79% HP left on average
7
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
4.744
100%8.5 s
2.0 charged
79% HP left on average
8
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
4.724
100%8.5 s
2.0 charged
79% HP left on average
9
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
4.382
100%7.0 s
2.0 charged
77% HP left on average
10
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
4.382
100%7.0 s
2.0 charged
77% HP left on average
11
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
4.375
100%8.0 s
2.0 charged
77% HP left on average
12
Malamar
flyingPeck
fightingSuperpowernormalHyper Beam
4.026
100%11.0 s
2.0 charged
75% HP left on average
13
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
4.000
100%7.0 s
2.0 charged
75% HP left on average
14
Incineroar
fightingDouble Kick
fireBlast BurndarkDarkest Lariat
3.930
100%8.5 s
2.0 charged
75% HP left on average
15
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
3.925
100%8.0 s
2.0 charged
75% HP left on average
16
Mew
bugInfestation
fireOverheatelectricWild Charge
3.889
100%7.0 s
2.0 charged
74% HP left on average
17
Lunala
ghostShadow Claw
fairyMoonblastghostShadow Ball
3.849
100%8.0 s
2.0 charged
74% HP left on average
18
Mabosstiff
darkBite
darkPaybackdarkCrunch
3.465
100%8.5 s
2.0 charged
71% HP left on average
19
Darkrai
darkSucker Punch
darkDark PulsefightingFocus Blast
3.400
100%8.0 s
2.0 charged
71% HP left on average
20
Genesect
bugFury Cutter
bugX-ScissornormalTechno Blast (Normal)
3.366
100%5.5 s
2.0 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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