Shadow Malamar counters
darkpsychicPsychic-type Male Grunt · slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Psywave / Foul Play
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter bugX-ScissorgrassLeaf Blade | 3.111 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 2 | steelMetal Sound bugX-ScissordarkDark Pulse | 1.768 | 100% | 5.5 s 2.0 charged | 43% HP left on average | |
| 3 | flyingWing Attack flyingBrave BirddarkPayback | 1.688 | 100% | 8.0 s 2.0 charged | 41% HP left on average | |
| 4 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 1.679 | 100% | 5.0 s 1.0 charged | 40% HP left on average | |
| 5 | bugBug Bite bugX-ScissorflyingFly | 1.611 | 100% | 5.0 s 0.0 charged | 38% HP left on average | |
| 6 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.520 | 100% | 8.0 s 2.0 charged | 34% HP left on average | |
| 7 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.509 | 100% | 8.0 s 2.0 charged | 34% HP left on average | |
| 8 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.446 | 100% | 8.0 s 2.0 charged | 31% HP left on average | |
| 9 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 1.410 | 100% | 7.0 s 2.0 charged | 29% HP left on average | |
| 10 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.403 | 100% | 10.5 s 2.0 charged | 29% HP left on average | |
| 11 | darkSucker Punch fairyPlay RoughdarkDark Pulse | 1.385 | 100% | 8.0 s 2.0 charged | 28% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.326 | 100% | 8.0 s 2.0 charged | 25% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakedragonOutrage | 1.311 | 100% | 10.0 s 2.0 charged | 24% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.280 | 100% | 8.0 s 2.0 charged | 22% HP left on average | |
| 15 | fightingDouble Kick fireBlast BurndarkDarkest Lariat | 1.280 | 100% | 8.5 s 2.0 charged | 22% HP left on average | |
| 16 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.269 | 100% | 8.0 s 2.0 charged | 21% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.248 | 100% | 8.0 s 2.0 charged | 20% HP left on average | |
| 18 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 1.231 | 100% | 7.0 s 2.0 charged | 19% HP left on average | |
| 19 | bugFury Cutter bugX-ScissordarkDark Pulse | 1.218 | 100% | 5.5 s 2.0 charged | 18% HP left on average | |
| 20 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 1.215 | 100% | 7.0 s 2.0 charged | 18% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.