Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Malamar counters

darkpsychicPsychic-type Male Grunt · slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Psycho Cut / Hyper Beam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Malamar
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
bugX-ScissordarkDark Pulse
10.000
100%5.5 s
1.0 charged
94% HP left on average
2
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
9.786
100%8.0 s
1.0 charged
90% HP left on average
3
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
8.333
100%7.5 s
1.0 charged
88% HP left on average
4
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
8.278
100%6.5 s
1.0 charged
88% HP left on average
5
Hisuian Samurott
bugFury Cutter
bugX-ScissordarkDark Pulse
8.100
100%5.5 s
1.0 charged
88% HP left on average
6
Galarian Moltres
flyingWing Attack
flyingBrave BirddarkPayback
7.714
100%7.5 s
1.0 charged
87% HP left on average
7
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
7.476
100%7.5 s
1.0 charged
87% HP left on average
8
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
7.286
100%8.0 s
1.0 charged
86% HP left on average
9
Bisharp
steelMetal Claw
bugX-ScissordarkDark Pulse
7.222
100%6.5 s
1.0 charged
86% HP left on average
10
Hydreigon
dragonDragon Breath
darkDark PulsedragonDragon Pulse
6.875
100%6.5 s
1.0 charged
85% HP left on average
11
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedragonDragon Pulse
6.875
100%6.5 s
1.0 charged
85% HP left on average
12
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
6.786
100%7.5 s
1.0 charged
85% HP left on average
13
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
6.464
100%10.0 s
2.0 charged
85% HP left on average
14
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
6.250
100%7.5 s
1.0 charged
84% HP left on average
15
Jirachi
electricCharge Beam
fairyDazzling GleamsteelDoom Desire
6.250
100%10.0 s
2.0 charged
84% HP left on average
16
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
6.208
100%6.5 s
1.0 charged
84% HP left on average
17
Mew
bugInfestation
fireOverheatelectricWild Charge
5.833
100%6.5 s
1.0 charged
83% HP left on average
18
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
5.667
100%6.5 s
1.0 charged
82% HP left on average
19
Malamar
flyingPeck
fightingSuperpowernormalHyper Beam
5.607
100%10.5 s
2.0 charged
82% HP left on average
20
Shadow Malamar
flyingPeck
fightingSuperpowernormalHyper Beam
5.607
100%10.5 s
2.0 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.