Shadow Malamar counters
darkpsychicPsychic-type Male Grunt · slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Psycho Cut / Foul Play
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound bugX-ScissordarkDark Pulse | 10.000 | 100% | 5.5 s 2.0 charged | 94% HP left on average | |
| 2 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 9.313 | 100% | 7.0 s 2.0 charged | 89% HP left on average | |
| 3 | ghostAstonish darkDark PulseghostShadow Ball | 9.133 | 100% | 8.5 s 2.0 charged | 89% HP left on average | |
| 4 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 8.263 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 5 | steelMetal Claw bugX-ScissordarkDark Pulse | 8.125 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 6 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 7.857 | 100% | 7.0 s 2.0 charged | 87% HP left on average | |
| 7 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 7.857 | 100% | 7.0 s 2.0 charged | 87% HP left on average | |
| 8 | bugFury Cutter bugX-ScissordarkDark Pulse | 7.714 | 100% | 5.5 s 2.0 charged | 87% HP left on average | |
| 9 | darkSucker Punch flyingHurricanedarkDark Pulse | 7.600 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 10 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 7.095 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 11 | fireFire Spin steelIron HeadgrassSolar Beam | 7.034 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 7.000 | 100% | 8.0 s 2.0 charged | 86% HP left on average | |
| 13 | bugInfestation fireOverheatelectricWild Charge | 6.731 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 14 | darkSucker Punch darkDark PulsedarkFoul Play | 6.476 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 15 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.464 | 100% | 10.0 s 2.0 charged | 85% HP left on average | |
| 16 | fightingDouble Kick fireBlast BurndarkDarkest Lariat | 5.828 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 17 | normalQuick Attack fireV-createfireOverheat | 5.645 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 18 | normalQuick Attack fairyDazzling GleamnormalHyper Beam | 5.645 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 19 | ghostShadow Claw fairyMoonblastghostShadow Ball | 5.514 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 20 | darkSucker Punch darkDark PulsefightingFocus Blast | 5.440 | 100% | 7.5 s 2.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.