Shadow Malamar counters
darkpsychicPsychic-type Male Grunt · slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Peck / Superpower
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.440 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 2 | steelMetal Sound bugX-ScissordarkDark Pulse | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | electricVolt Switch electricWild ChargerockStone Edge | 4.806 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 4 | steelMetal Sound electricWild ChargeelectricZap Cannon | 4.533 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 5 | bugBug Bite fireFire BlaststeelIron Head | 4.528 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 6 | electricVolt Switch electricWild ChargerockStone Edge | 4.515 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 7 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.324 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.324 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.324 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 10 | fireFire Spin steelIron HeadgrassSolar Beam | 4.080 | 100% | 8.5 s 2.0 charged | 75% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunder | 4.050 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 12 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.027 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 13 | groundMud-Slap rockRock WreckergroundEarthquake | 3.880 | 100% | 8.5 s 2.0 charged | 74% HP left on average | |
| 14 | poisonPoison Jab poisonGunk ShotrockPower Gem | 3.875 | 100% | 8.5 s 1.0 charged | 74% HP left on average | |
| 15 | bugBug Bite fireFire BlaststeelIron Head | 3.791 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 16 | electricVolt Switch electricWild ChargeelectricThunder | 3.767 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 17 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.738 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.721 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 3.721 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.721 | 100% | 7.5 s 2.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.