Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Psycho Cut / Leaf Blade
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw darkDark PulsesteelIron Head | 8.591 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 2 | dragonDragon Breath flyingFlydarkDark Pulse | 8.476 | 100% | 7.0 s 2.0 charged | 88% HP left on average | |
| 3 | darkSucker Punch flyingHurricanedarkDark Pulse | 8.240 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 4 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 8.048 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 7.800 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 6 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 7.714 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 7 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 7.714 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 8 | fireFire Spin steelIron HeadgrassSolar Beam | 7.586 | 100% | 8.5 s 2.0 charged | 87% HP left on average | |
| 9 | dragonDragon Breath darkBrutal SwingdarkCrunch | 7.269 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 10 | darkSucker Punch ghostShadow BalldarkFoul Play | 7.000 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 11 | dragonDragon Breath flyingFlydarkDark Pulse | 6.846 | 100% | 7.0 s 2.0 charged | 85% HP left on average | |
| 12 | ghostAstonish ghostShadow BalldarkDark Pulse | 6.727 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 13 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 6.517 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 14 | steelMetal Claw darkDark PulsesteelIron Head | 6.364 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 15 | dragonDragon Breath darkBrutal SwingdarkCrunch | 5.727 | 100% | 9.5 s 2.0 charged | 83% HP left on average | |
| 16 | flyingWing Attack flyingFlyflyingAerial Ace | 5.654 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 17 | darkSucker Punch ghostShadow BalldarkFoul Play | 5.654 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 18 | flyingPeck flyingBrave BirddarkDark Pulse | 5.250 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 19 | ghostShadow Claw ghostShadow BallfairyMoonblast | 5.116 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 20 | ghostShadow Claw fairyDazzling GleamfireOverheat | 5.108 | 100% | 7.5 s 2.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.