Shadow Gallade counters
psychicfightingPsychic-type Male Grunt · slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Psycho Cut / Psychic
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsesteelIron Head | 9.136 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 8.750 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 3 | darkBite grassPower WhipgrassEnergy Ball | 8.667 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 4 | darkSnarl fireBlast BurndarkDarkest Lariat | 8.083 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 5 | fireFire Spin steelIron HeadgrassSolar Beam | 8.069 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 6 | dragonDragon Breath flyingFlydarkDark Pulse | 7.875 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 7 | flyingWing Attack flyingBrave BirdflyingFly | 7.750 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 8 | darkSucker Punch flyingHurricanedarkDark Pulse | 7.552 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 7.500 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 7.167 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 11 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 7.167 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 12 | ghostAstonish ghostShadow BalldarkDark Pulse | 7.136 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 13 | dragonDragon Breath darkBrutal SwingdarkCrunch | 6.931 | 100% | 8.0 s 2.0 charged | 86% HP left on average | |
| 14 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 6.931 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 15 | steelMetal Claw darkDark PulsesteelIron Head | 6.773 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 16 | dragonDragon Breath darkBrutal SwingdarkCrunch | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 17 | psychicConfusion fairyDazzling GleampsychicPsyshock | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 18 | flyingWing Attack flyingFlyflyingAerial Ace | 6.542 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 19 | darkSucker Punch ghostShadow BalldarkFoul Play | 6.542 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 20 | flyingAir Slash ghostShadow BallflyingAerial Ace | 6.515 | 100% | 10.0 s 2.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.