Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Confusion / Leaf Blade
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 2 | psychicPsycho Cut darkPaybackdarkDark Pulse | 2.759 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 3 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.385 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 4 | flyingPeck flyingDrill PeckdarkDark Pulse | 2.367 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 5 | dragonDragon Tail flyingAeroblast++flyingFly | 2.121 | 100% | 6.5 s 2.0 charged | 53% HP left on average | |
| 6 | ghostShadow Claw flyingAerial AcewaterAqua Jet | 2.103 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 7 | flyingWing Attack flyingAir CutterfireOverheat | 2.049 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 8 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.022 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 9 | flyingPeck flyingDrill PeckdarkDark Pulse | 1.972 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 10 | ghostShadow Claw waterHydro CannonwaterHydro Pump | 1.935 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunder | 1.864 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 12 | steelMetal Sound darkDark PulsesteelIron Head | 1.861 | 100% | 7.5 s 2.0 charged | 46% HP left on average | |
| 13 | fireFire Spin steelIron HeadgrassSolar Beam | 1.800 | 100% | 7.5 s 2.0 charged | 44% HP left on average | |
| 14 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.792 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 15 | flyingPeck flyingFlyflyingDrill Peck | 1.784 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 16 | dragonDragon Tail flyingAeroblast++flyingFly | 1.765 | 100% | 6.5 s 2.0 charged | 43% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.763 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.736 | 100% | 7.5 s 2.0 charged | 42% HP left on average | |
| 19 | flyingWing Attack flyingAir CutterfireOverheat | 1.714 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 20 | fireFire Spin fireFire BlaststeelIron Head | 1.694 | 100% | 7.5 s 2.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.