Shadow Gallade counters
psychicfightingPsychic-type Male Grunt · slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Psycho Cut / Psychic
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath flyingFlydarkDark Pulse | 7.667 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 2 | flyingWing Attack flyingBrave BirdflyingFly | 7.500 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 3 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.958 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 4 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.958 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 5 | dragonDragon Breath darkBrutal SwingdarkCrunch | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 6 | dragonDragon Breath flyingFlydarkDark Pulse | 6.133 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 7 | psychicConfusion fireV-createfireOverheat | 5.417 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 8 | iceIce Shard iceAvalanchedarkFoul Play | 5.067 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 9 | flyingWing Attack flyingFlyflyingAerial Ace | 5.067 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.972 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 11 | dragonDragon Breath psychicLuster PurgedragonDragon Claw | 4.639 | 100% | 7.0 s 1.0 charged | 78% HP left on average | |
| 12 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 4.300 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.262 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 14 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.222 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 15 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 4.095 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 16 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 17 | dragonDragon Breath psychicLuster PurgedragonDragon Claw | 3.976 | 100% | 7.0 s 1.0 charged | 75% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 3.870 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 19 | ghostShadow Claw ghostNight ShadedarkFoul Play | 3.833 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 20 | bugFury Cutter steelIron HeadbugX-Scissor | 3.800 | 100% | 6.0 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.