Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Charm / Leaf Blade
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlaststeelIron Head | 3.957 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 2 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 3.696 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 3 | psychicConfusion fireV-createfireOverheat | 3.482 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 4 | fireFire Spin fireFire BlaststeelIron Head | 3.250 | 100% | 8.0 s 2.0 charged | 69% HP left on average | |
| 5 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.212 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 6 | flyingWing Attack flyingAir CutterfireOverheat | 3.196 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 7 | ghostHex ghostShadow BallfireBlast Burn | 3.141 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 8 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.125 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 9 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 3.049 | 100% | 8.0 s 2.0 charged | 67% HP left on average | |
| 10 | fireFire Spin steelIron HeadgrassSolar Beam | 2.987 | 100% | 8.0 s 2.0 charged | 67% HP left on average | |
| 11 | poisonPoison Jab fireOverheatpoisonGunk Shot | 2.982 | 100% | 9.0 s 2.0 charged | 66% HP left on average | |
| 12 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 2.883 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 13 | flyingWing Attack flyingFlyflyingSky Attack | 2.813 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 14 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.802 | 100% | 9.0 s 2.0 charged | 64% HP left on average | |
| 15 | electricCharge Beam fairyDazzling GleamsteelDoom Desire | 2.746 | 100% | 8.0 s 2.0 charged | 64% HP left on average | |
| 16 | flyingWing Attack flyingAir CutterfireOverheat | 2.717 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 17 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 2.717 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 18 | flyingGust ghostShadow BallflyingAir Cutter | 2.703 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 19 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 2.688 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 20 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.609 | 100% | 6.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.