Shadow Gallade counters
psychicfightingPsychic-type Male Grunt · slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Low Kick / Psychic
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BallghostShadow Punch | 5.167 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallghostShadow Punch | 4.960 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | ghostHex ghostPoltergeistghostShadow Ball | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 4 | ghostHex ghostShadow BallfireBlast Burn | 4.286 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 5 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 4.034 | 100% | 7.5 s 2.0 charged | 75% HP left on average | |
| 6 | fireEmber ghostShadow BallghostNight Shade | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 7 | ghostHex ghostPoltergeistghostShadow Ball | 3.972 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 8 | flyingGust ghostShadow BallflyingAir Cutter | 3.690 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 9 | ghostHex ghostPoltergeistghostShadow Ball | 3.611 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 10 | ghostAstonish ghostPoltergeistghostShadow Punch | 3.333 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 11 | flyingWing Attack flyingAerial AcebugBug Buzz | 3.271 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 12 | ghostHex ghostPoltergeistghostShadow Ball | 3.250 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 13 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 3.062 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 14 | ghostHex ghostShadow BallfairyDazzling Gleam | 2.952 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 15 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.945 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 16 | fairyGeomancy fairyMoonblastbugMegahorn | 2.879 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 17 | flyingGust ghostShadow BallflyingAir Cutter | 2.870 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 18 | fireIncinerate ghostShadow BallfireMind Blown | 2.850 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 19 | ghostAstonish ghostPoltergeistghostShadow Punch | 2.667 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BallghostShadow Punch | 2.600 | 100% | 5.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.