Shadow Duosion counters
psychicPsychic-type Male Grunt · slot 2Grunt
CP
4,333
Attack
380.4
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Zen Headbutt / Thunder
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulseflyingHurricane | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 3 | dragonDragon Tail darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 4 | flyingPeck darkFoul PlaynormalHyper Beam | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | steelMetal Sound darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 6 | flyingPeck darkFoul PlaynormalHyper Beam | 9.722 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 7 | darkSucker Punch darkDark PulsedarkFoul Play | 9.500 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 8 | darkBite darkBrutal SwingdarkCrunch | 9.286 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 8.762 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 10 | darkBite darkDark PulsegrassPower Whip | 8.417 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 11 | darkBite darkBrutal SwingdarkCrunch | 8.125 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 12 | darkSnarl darkDark PulsedarkFoul Play | 7.833 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 13 | ghostAstonish darkDark PulseghostShadow Ball | 7.650 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 14 | darkSucker Punch darkPaybackflyingBrave Bird | 7.500 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 15 | darkSnarl darkDark PulsedarkFoul Play | 7.464 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 16 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 17 | darkSnarl darkDark PulsebugX-Scissor | 7.250 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 18 | darkSucker Punch darkDark PulsedarkFoul Play | 7.238 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 19 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 6.964 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 20 | darkBite darkDark PulsedarkFoul Play | 6.963 | 100% | 5.5 s 1.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.