Skip to content
PoGoBud
Raid Hour · YveltalNext · 22h 41m

Shadow Drowzee counters

psychicPsychic-type Male Grunt · slot 2Grunt
CP
2,239
Attack
177.8
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Confusion / Psychic

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Drowzee
#PokemonMovesPowerWinsTimeResult
1
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
10.000
100%5.0 s
0.0 charged
91% HP left on average
2
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
10.000
100%6.0 s
0.0 charged
90% HP left on average
3
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
10.000
100%6.0 s
0.0 charged
92% HP left on average
4
Galarian Moltres
darkSucker Punch
darkPaybackflyingBrave Bird
10.000
100%7.0 s
0.0 charged
90% HP left on average
5
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
1.0 charged
91% HP left on average
6
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
94% HP left on average
7
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
93% HP left on average
8
Pawniard
bugFury Cutter
darkNight SlashbugX-Scissor
10.000
100%5.0 s
1.0 charged
90% HP left on average
9
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
93% HP left on average
10
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
92% HP left on average
11
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
94% HP left on average
12
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
10.000
100%5.5 s
1.0 charged
90% HP left on average
13
Hisuian Samurott
bugFury Cutter
darkDark PulsebugX-Scissor
10.000
100%5.5 s
1.0 charged
91% HP left on average
14
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
10.000
100%5.5 s
1.0 charged
94% HP left on average
15
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
10.000
100%5.5 s
1.0 charged
93% HP left on average
16
Thievul
darkSucker Punch
darkNight SlashfairyPlay Rough
10.000
100%5.5 s
1.0 charged
91% HP left on average
17
Meowscarada
grassLeafage
darkNight SlashgrassFrenzy Plant
10.000
100%5.5 s
1.0 charged
90% HP left on average
18
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
10.000
100%5.5 s
1.0 charged
96% HP left on average
19
Umbreon
darkSnarl
darkDark PulsedarkFoul Play
10.000
100%6.5 s
1.0 charged
92% HP left on average
20
Jirachi
psychicConfusion
steelDoom DesirefairyDazzling Gleam
10.000
100%6.5 s
1.0 charged
91% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.