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PoGoBud
Raid Hour · YveltalNext · 22h 52m

Shadow Wobbuffet counters

psychicPsychic-type Male Grunt · slot 1Grunt
CP
2,208
Attack
128.5
x1.2 Shadow
Defense
123.4
x0.83 Shadow
HP
239

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Splash / Mirror Coat

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Wobbuffet
#PokemonMovesPowerWinsTimeResult
1
Shadow Beedrill
bugInfestation
bugX-ScissorpoisonSludge Bomb
10.000
100%6.5 s
1.0 charged
98% HP left on average
2
Charizard
flyingWing Attack
fireOverheatfireBlast Burn
10.000
100%7.5 s
1.0 charged
98% HP left on average
3
Shadow Charizard
flyingWing Attack
fireOverheatfireBlast Burn
10.000
100%7.5 s
1.0 charged
98% HP left on average
4
Beedrill
bugBug Bite
bugX-ScissorpoisonSludge Bomb
10.000
100%8.0 s
1.0 charged
98% HP left on average
5
Shadow Pidgeot
flyingGust
flyingBrave BirdflyingHurricane
10.000
100%8.5 s
1.0 charged
98% HP left on average
6
Shadow Blastoise
rockRollout
waterHydro CannonwaterHydro Pump
10.000
100%9.5 s
2.0 charged
97% HP left on average
7
Shadow Venusaur
grassVine Whip
grassFrenzy PlantgrassSolar Beam
10.000
100%10.0 s
2.0 charged
97% HP left on average
8
Shadow Ivysaur
grassVine Whip
grassSolar BeamgrassPower Whip
10.000
100%10.5 s
2.0 charged
96% HP left on average
9
Venusaur
grassVine Whip
grassFrenzy PlantgrassSolar Beam
10.000
100%10.5 s
2.0 charged
97% HP left on average
10
Butterfree
bugBug Bite
bugBug BuzzbugSignal Beam
10.000
100%10.5 s
2.0 charged
96% HP left on average
11
Shadow Butterfree
bugBug Bite
bugBug BuzzbugSignal Beam
10.000
100%10.5 s
2.0 charged
96% HP left on average
12
Shadow Raticate
normalQuick Attack
normalHyper BeamnormalHyper Fang
10.000
100%10.5 s
2.0 charged
96% HP left on average
13
Shadow Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
10.000
100%11.0 s
2.0 charged
97% HP left on average
14
Shadow Charmeleon
fireFire Fang
fireFlamethrowerfireFire Punch
10.000
100%12.0 s
2.0 charged
96% HP left on average
15
Blastoise
darkBite
waterHydro PumpnormalSkull Bash
10.000
100%12.0 s
2.0 charged
96% HP left on average
16
Arbok
darkBite
darkDark PulsepoisonGunk Shot
10.000
100%12.5 s
2.0 charged
96% HP left on average
17
Raticate
normalQuick Attack
normalHyper BeamnormalHyper Fang
10.000
100%13.0 s
2.0 charged
95% HP left on average
18
Shadow Wartortle
waterWater Gun
waterAqua JetwaterHydro Pump
10.000
100%13.5 s
2.0 charged
95% HP left on average
19
Alolan Raticate
darkBite
normalHyper BeamnormalHyper Fang
10.000
100%13.5 s
2.0 charged
96% HP left on average
20
Ivysaur
grassRazor Leaf
grassSolar BeamgrassPower Whip
10.000
100%16.0 s
2.0 charged
94% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.