Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Rollout / Sludge Bomb
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundDrill Run | 9.667 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundDrill Run | 8.458 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 3.949 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 3.277 | 100% | 9.0 s 2.0 charged | 69% HP left on average | |
| 5 | electricThunder Shock electricWild ChargeelectricThunder | 3.208 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 6 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 3.196 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 7 | fireIncinerate psychicPsyshockfireHeat Wave | 3.111 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 8 | groundMud Shot groundEarthquakesteelFlash Cannon | 3.045 | 100% | 9.0 s 2.0 charged | 67% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 2.962 | 100% | 9.0 s 2.0 charged | 66% HP left on average | |
| 10 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.851 | 100% | 6.5 s 2.0 charged | 65% HP left on average | |
| 11 | dragonDragon Tail rockMeteor BeamrockStone Edge | 2.827 | 100% | 7.5 s 2.0 charged | 65% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.774 | 100% | 7.5 s 2.0 charged | 64% HP left on average | |
| 13 | ghostHex ghostShadow BallrockPower Gem | 2.631 | 100% | 6.5 s 2.0 charged | 62% HP left on average | |
| 14 | fireFire Spin steelIron HeadfireFlamethrower | 2.558 | 100% | 7.5 s 2.0 charged | 61% HP left on average | |
| 15 | normalTake Down groundBulldozerockStone Edge | 2.500 | 100% | 10.5 s 2.0 charged | 60% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 2.414 | 100% | 6.5 s 2.0 charged | 59% HP left on average | |
| 17 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.340 | 100% | 9.0 s 2.0 charged | 57% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.338 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 19 | psychicPsycho Cut darkPaybackdarkDark Pulse | 2.333 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 20 | psychicConfusion psychicPsychicsteelDoom Desire | 2.305 | 100% | 6.5 s 2.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.