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PoGoBud

Shadow Weezing counters

poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Sludge Bomb

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Weezing
#PokemonMovesPowerWinsTimeResult
1
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
9.667
100%5.5 s
1.0 charged
90% HP left on average
2
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
8.458
100%5.5 s
1.0 charged
88% HP left on average
3
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.949
100%5.5 s
1.0 charged
75% HP left on average
4
Steelix
dragonDragon Tail
groundEarthquakepsychicPsychic Fangs
3.277
100%9.0 s
2.0 charged
69% HP left on average
5
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.208
100%5.5 s
1.0 charged
69% HP left on average
6
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
3.196
100%7.5 s
2.0 charged
69% HP left on average
7
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.111
100%5.5 s
1.0 charged
68% HP left on average
8
Galarian Stunfisk
groundMud Shot
groundEarthquakesteelFlash Cannon
3.045
100%9.0 s
2.0 charged
67% HP left on average
9
Shadow Steelix
dragonDragon Tail
groundEarthquakepsychicPsychic Fangs
2.962
100%9.0 s
2.0 charged
66% HP left on average
10
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
2.851
100%6.5 s
2.0 charged
65% HP left on average
11
Aggron
dragonDragon Tail
rockMeteor BeamrockStone Edge
2.827
100%7.5 s
2.0 charged
65% HP left on average
12
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
2.774
100%7.5 s
2.0 charged
64% HP left on average
13
Gholdengo
ghostHex
ghostShadow BallrockPower Gem
2.631
100%6.5 s
2.0 charged
62% HP left on average
14
Solgaleo
fireFire Spin
steelIron HeadfireFlamethrower
2.558
100%7.5 s
2.0 charged
61% HP left on average
15
Stakataka
normalTake Down
groundBulldozerockStone Edge
2.500
100%10.5 s
2.0 charged
60% HP left on average
16
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
2.414
100%6.5 s
2.0 charged
59% HP left on average
17
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
2.340
100%9.0 s
2.0 charged
57% HP left on average
18
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteorsteelIron Head
2.338
100%7.5 s
2.0 charged
57% HP left on average
19
Shadow Absol
psychicPsycho Cut
darkPaybackdarkDark Pulse
2.333
100%5.5 s
1.0 charged
57% HP left on average
20
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
2.305
100%6.5 s
2.0 charged
57% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.