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PoGoBud

Shadow Weezing counters

poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Shadow Ball

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Weezing
#PokemonMovesPowerWinsTimeResult
1
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
6.300
100%5.5 s
1.0 charged
84% HP left on average
2
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.949
100%5.5 s
1.0 charged
75% HP left on average
3
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.208
100%5.5 s
1.0 charged
69% HP left on average
4
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.111
100%5.5 s
1.0 charged
68% HP left on average
5
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.556
100%8.0 s
2.0 charged
61% HP left on average
6
Shadow Absol
psychicPsycho Cut
darkPaybackdarkDark Pulse
2.333
100%5.5 s
1.0 charged
57% HP left on average
7
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.190
100%7.0 s
2.0 charged
54% HP left on average
8
Snorlax
psychicPsywave
groundEarthquakenormalHyper Beam
2.159
100%9.5 s
2.0 charged
54% HP left on average
9
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
2.019
100%7.5 s
2.0 charged
50% HP left on average
10
Lickilicky
rockRollout
groundEarthquakenormalHyper Beam
1.915
100%7.5 s
2.0 charged
48% HP left on average
11
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
1.879
100%5.5 s
1.0 charged
47% HP left on average
12
Shadow Rapidash
fireIncinerate
groundDrill RungroundScorching Sands
1.867
100%5.5 s
1.0 charged
46% HP left on average
13
Bewear
ghostShadow Claw
darkPaybacknormalStomp
1.855
100%9.0 s
2.0 charged
46% HP left on average
14
Shadow Snorlax
psychicPsywave
groundEarthquakenormalHyper Beam
1.826
100%9.5 s
2.0 charged
45% HP left on average
15
Oinkologne (Female)
groundMud-Slap
groundDignormalBody Slam
1.810
100%7.5 s
2.0 charged
45% HP left on average
16
Shadow Xatu
flyingPeck
psychicPsyshockpsychicFuture Sight
1.728
100%5.5 s
1.0 charged
42% HP left on average
17
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
1.703
100%7.5 s
2.0 charged
41% HP left on average
18
Oinkologne
groundMud-Slap
groundDignormalBody Slam
1.650
100%7.5 s
2.0 charged
39% HP left on average
19
Stoutland
normalTake Down
electricWild ChargedarkCrunch
1.600
100%7.5 s
2.0 charged
38% HP left on average
20
Arboliva
grassMagical Leaf
groundEarth PowergrassEnergy Ball
1.596
100%7.5 s
2.0 charged
37% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.